Might just be me, but I have a feeling that includes the sub patches, and we won't be able to enter Castrum Novum until patch 1.23 with the Legatus battle.Originally Posted by NOC_JP
Castrum Novum cannot be entered as of patch 1.22.
Job Exclusive Weapons: Were never mentioned to be in 1.22a or 1.22b though from the sound of it 1.22b is more likely.This is what we are getting:
All taken from the Letter from the Producer, XXVI
- Job-exclusive Weapons: Implementation of content for acquiring and upgrading job-exclusive weapons.
- Imperial stronghold: Construction of an imperial stronghold related to Meteor
- New imperial weaponry: Implementation of new imperial weaponry
- Job balance adjustments: Ongoing adjustments to job balance (This time: WAR, PLD and DRG for sure)
- Battle log revisions: Partial revisions to battle log spec
Imperial Stronghold: Same as JE Weapons, it was never specifically mentioned for patch 1.22a or 1.22b or 1.23 even.
New Imperial Weaponry: Is already in the game. It refers to the Magitek enemies you fight in the new company quests.
Job Balance Adjustments: Were mentioned to be in 1.22b.
Battle Log Revisions: Not sure about this one.
What we know 100% will be in 1.22a
-2 Remaining Hamlets
I don't think anything else was specifically mentioned to be in 1.22a; and most was hinted at for 1.22b. (If you think about it with Golden Week, not too much work was probably done between 1.22 and 1.22a) so 1.22a should be smaller I'd think than 1.22b.
Weapons will be tomorrow most likely.Originally Posted by Naoki_Yoshida
Job-exclusive weapons -NEW-
Implementation of content for acquiring and upgrading job-exclusive weapons.
* In final stage of cost estimation. High likelihood of a 1.22a release.
I dont see Garuda to be too big of a problem. I do feel it it tough and requires really good equipped players. I do feel they should remove about 30% of Garuda's Evasion and lower the amount of plumes to the max of 5. Steel Cyclone & other aoe attacks cant hit that many targets at once since they have limitations. I do feel Garuda needs to more resist more Magical attacks and have melee be its weakness. Also feel Plumes need to be more weak to magic.
I also think plumes should spawn all at the sametime in waves.
If these up I think plumes HP should increase by 40%.
Think would make first halve all about Aoe timing and having 4 players Aoeing the plumes.
SE should have patched Garuda the day of the first BLM burn...
Yes they should sacrifice their holiday because few players here still have sand in their vag over this issue because apparently for every BLM burn that drops garudas weapon would kill raikki's kittens.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.