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  1. #11
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    558
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by StriderShinryu View Post
    While I'm not sure I'd want to encourage mindless movement, I do agree that movement could/should be rewarded. This was mentioned by someone else in a different thread so it's not really my idea, but for Dancer I think it could be interesting to essentially borrow the PvP buff you get from using an En Avant and maybe even have En Evant act as something of an attack on it's own. This could encourage you to actually use En Avant proactively and have to find spaces to use it instead of just potentially holding stacks of it for those times when you "need" to.
    I think this is very close to the direction I was imagining.

    Rather than rewarding constant movement, movement tools like En Avant could generate Momentum that is later spent on stronger dances, buffs, or follow-up actions.

    That way the goal isn't to run around constantly, but to create meaningful decisions around when and how you use your movement tools.
    (1)

  2. #12
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,438
    Character
    Sunie Mochi
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Carighan View Post
    I would love it if each ranged DPS would interact with movement in a unique way. Not just PRanged, all of them. I think I'd split it this way:
    • PRanged: Have specific situations where movement is beneficial. Are generally unrestricted in their movement, might have skills that slow down their movement or very momentarily forbid (self-root), but never interrupt (no casts).
    • Casters: Generally want to not move as some~many of their attacks interrupt as they are casts. Generally want to be at range, and will want to move to get their as some of their abilities do not work well from close range. This is a shared thing, each caster's filler/spam spell has some interaction that linearly scales with range, e.g. the closer <15y a Red Mage is, the less gauge Jolt/Verfire/etc give up to 30% less or so.

    Now for the PRanged, I think I'd modify your idea somewhat:
    • The Bard I'd have self-root during songs. Make those GCD, but seriously bump up the effects of the support side of them to compensate as long as you keep standing still after the initial play.
    • Dancer as you have it, I like the whole idea.
    • For Machinist I'd basically "invert" it? While firing filler GCDs, you can only move at half-speed, and the more you move, the more your aim becomes "unstable" (filling an unstable bar). If you cap it, your filler becomes "Steady aim" which is a GCD causing no actual attack but emptying the bar. You want to never cap it. Buff filler potency and overall potency to compensate.
    That sounds incredibly unappealing to play.

    Are we trying to fundamentally change the identity of the role?
    (0)
    Secretly had a crush on Mao

  3. #13
    Player
    SakuraMidnight's Avatar
    Join Date
    May 2026
    Posts
    106
    Character
    Sakura Midnight
    World
    Louisoix
    Main Class
    Fisher Lv 68

    Pure DPS Role - is actually a joke.

    This role basically just black mage right? cause machinst does not do no wear near as much damage as black mage. I am not feeling like samurai is doing the number it should. should we just call this the black mage role

    cause everyime look at dps logs black mage is always number 1 pretty much up there. just saying
    (0)

  4. #14
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,937
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valence View Post
    That sounds incredibly unappealing to play.

    Are we trying to fundamentally change the identity of the role?
    I mean yeah, because the current identity is <none>. So there's nothing to lose actually adding one. That doesn't defend my half-arsed ideas, just that I think even a bad idea is better than the status quo.
    (2)
    Last edited by Carighan; 06-07-2026 at 04:41 AM.

  5. #15
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,438
    Character
    Sunie Mochi
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Carighan View Post
    I mean yeah, because the current identity is <none>. So there's nothing to lose actually adding one. That doesn't defend my half-arsed ideas, just that I think even a bad idea is better than the status quo.
    The current identity is being able to move freely when it comes to movement.
    I strongly disagree that this role has to be homogenized even further by making it yet another role reliant on movement uptime, because i'm frankly expecting something else than just designing everything around DDR just because that's the only thing we can think about those days.
    In fact the only thing I've kept seeing those past two expansions proposed by people about rphys has always been turning them into casters with walking casts (go play pvp and see how god awful those are) or some manner of trying to peg them into movement based encounter design. It's boring and uninspired.

    Note that as i've said in my initial reply, I do think however that attaching job mechanics and boons/buffs/resources to some movement tools like En-Avant is an interesting idea I'd like to see explored.
    (1)
    Last edited by Valence; 06-07-2026 at 07:38 PM.
    Secretly had a crush on Mao

  6. #16
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,937
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SakuraMidnight View Post
    This role basically just black mage right? cause machinst does not do no wear near as much damage as black mage. I am not feeling like samurai is doing the number it should. should we just call this the black mage role

    cause everyime look at dps logs black mage is always number 1 pretty much up there. just saying
    Numbers and actual statistics and logs disagree with you, but you're welcome to your (wrong) opinion of course.
    (0)

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