I think if we balance the game around Legacy content, I think it's a bad Idea, I'd personally want Current content to be a main focus and if that means jobs or things feel weird in lower content I'm fine with that, I always think content should evolve and not be held back by legacy content. If in lower level content healers can get away with one button spam its not ideal, but to me whats important is if they do that in CURRENT content.
But I also agree that SE has shown that they're very unlikely to actually improve on encounter design fixing issues with healer in particular so us bagging on it isn't really a great idea, I though I do think at the end of the day SE are gonna go ahead with poor choices such as these changes to White mage and healers regardless, I fear as a community anything we say will just be ignored.
SE's solution to "glare spam is boring" is "hey look glare 2!!! glare also instant cast now poggers!! everything is damage mutual so you can't mess up healer even if it was already uber easy to not!!" So to assume they'd actually listen to anything anyone says to improve healer gameplay is funny; because to them healing is too hard or something which is what these changes indicate
I think if they made something like Holy sanctuary on a much longer cooldown (such as 90s with two charges) I could see a world in where you'd have a system where you'd still have to be careful about over healing, but as it stands it being on 30s (with two charges) means you can mindlessy spam out heals whenever, this game isn't gonna have damage output remotely high frequent enough to where you will need to heal more then once in a 10s period consistently that theirs no risk vs reward.
I think right now the new system is White mages current system but amped up to 11, which is a major problem as white mage already can just kind of burn lillies a lot of the time.



Reply With Quote

