You know very well that this isn't true. The dev team hasn't taken player enjoyment of game mechanics as a point in their balancing for a very long time now. See how the removal of Kaiten was overwhelming pushed back on and the devs doubled down. VPR also had a very small amount of people asking for the removal of the debuff yet the dev team decided that it "impacts the overall feeling of the job among players"? That's a laughable notion. The dev team isn't balancing for the players, they've just been working towards removing friction between players, they've even admitted to this themselves on stream.
Anyone can see that the changes lately haven't been focused on the players at all, it's all been for the sake of the mythical "perfectly balanced utopia with no player friction" they're endlessly chasing.
Also, you thinking the things I listed don't actually happen is what's the funniest thing here. You know what else actually happens in game? Tanks not mitigating because they're mid-burst, do we demand to take away their damage rotations and give them only 1 spammable button so they can mitigate with no trouble? There's also melee players who don't Feint, casters who don't Addle, do we forcibly take away their tools because they don't know how to use them? Or do we demand their rotations be simplified and their OGCDs removed so they can support their team? If people demand healers be kept simple and impossible to fail, it's only fair that the other jobs are made simple and impossible to fail too, no?



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