Quote Originally Posted by Terhix View Post
So we went from "cursed" game design to maybe losing pot bonus on 1-2 strong attacks over a whole encounter with a very specific kill time, if and only if a tank buster happens at inopportune time, something so inconsequential to overall dps it's completely dwarfed by crit variance alone. That's your goal post?
We went from "CDs that are both DPS and defensive will be optimized primarily as DPS CDs" to "CDs that are both DPS and defensive will be optimized primarily as DPS CDs". If you think that will not happen because it's "only" 1-2 attacks per pot I think we are playing a different game.

This whole discussion could be avoided by just rewarding something else than DPS for properly countering. Is there seriously no alternative?