Quote Originally Posted by Sazuzaki View Post
As others have said, the split is there probably so they can use mechanics like counterattacks and such without having all of the tanks fight for aggro for the DPS gain.
That would not solve the problem in the duty finder unless they enforce the split there too, which I don't see happening.

Quote Originally Posted by Sazuzaki View Post
If they're going to commit to the split, I hope they'll go further in the idea of taking damage to deal damage; something like a reverse Wildfire where the more hits you take, the higher the potency of the attack. Vice versa with the OTs and the way they play. I think if they nail this, it could do a lot to break up the years of stagnation that we've seen with tank design.
Good old Vengeance in WoW MoP... Very fun times as Blood DK main, but there are good reasons it got scrapped.

The lesson learned is yet again and again: if you tie DPS to something, expect the players to abuse it.

While tying DPS to taking damage sounds interesting on paper, that would incentivize players taking damage, which is really not a good idea.