Quote Originally Posted by Supersnow845 View Post
The fact that the only raids that maintain even a shred of their old mechanics are monestary, puppets and tower is just a joke especially as tower is literally the only AR of the 15 that still has every boss do a full loop of their mechanics before they die
And best of all is that its unlikely to ever change, since we are already reaching the maximum synched stats.

The problem i see is a 2 edged problem
- You want people to feel stronger, so better gear must improve efficiency
- You dont want the alliance raid to be diabolical at release

To me, the 2nd problem could be resolved by simply giving items below a certain level a vitality buff that ensures the mechanics remain survivable. The damage output might be slower then, but it should at least feel balanced.