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  1. #21
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,158
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by NailBach View Post
    i am sorry, if you think you have to quit a game because it has grindy achievements you better stop anyway. this is unhealthy.

    also the fixation on achievements is somewhat pointless in this games
    Achievement hunting has been a thing for as long as they've existed in games and the playerbase who enjoys going for them is well aware just how toxic and unhealthy the ones SE keep adding in are. That's why they ask they don't add in those kind of achievement. They are clearly lazy, not well thought out and the result would be a very bad exp for any player who went to get it. So why have it?

    If every single patch adds a handful of achievements that would take hundreds of hours if you dedicate the time to it and ONLY it, it's probably not great to be adding something like that so frequently. Much less the fact doing thing x times is hardly an interesting thing to achieve.

    Yoshi P encourages people to take breaks and overall seems to care about the welfare of the players, so why does he keep allowing achievements to be put in that encourage a very unhealthy playstyle? If someone wants to keep up with the achievements they're adding it would genuinely be a detriment to their standard of life imo. Nobody is forcing them to put in the hours, but SE shouldn't be pushing it with toxic achievements either.

    Personally I think any patch adding in achievements should be doable within the patch lifecycle with a normal playtime. Not forcing nolifing to an extreme degree.
    (2)

  2. #22
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,368
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Aelin_Ashryver View Post
    Personally I think any patch adding in achievements should be doable within the patch lifecycle with a normal playtime. Not forcing nolifing to an extreme degree.
    i think that would kill the entire purpose of "achievements" if its just a progress stamp that everyone gets

    achievement: "something that you did or got after planning and working to make it happen, and that therefore gives you a feeling of satisfaction, or the act of working to make this happen"
    (1)

  3. #23
    Player
    TeresaFortell's Avatar
    Join Date
    Jul 2024
    Location
    London
    Posts
    359
    Character
    Metra Surrik
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TheGrimace View Post
    CS3, please consider more attainable goals for Achievements. I can understand some cheevs being a bit more involved, but there are too many that impress unreal expectations on players. It's unreasonable that Fortune Carrots sell for millions, but only award the player with a fraction.
    It is also not an achievement worth pursuing. No one is going to look at a bunny-blessed title and think that it is something admirable.
    (0)

  4. #24
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,880
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ServerCollaps View Post
    i think that would kill the entire purpose of "achievements" if its just a progress stamp that everyone gets

    achievement: "something that you did or got after planning and working to make it happen, and that therefore gives you a feeling of satisfaction, or the act of working to make this happen"
    It's fine for there to be some outrageous achievements, but I think most of them should be somewhat reasonable to get. If all the achievements are only obtainable for 0.1% of the players then it's just a waste of dev time to have achievements at all, it becomes a system that the overwhelming majority of players have no reason to ever even think about.
    (0)

  5. #25
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,368
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Fawkes View Post
    It's fine for there to be some outrageous achievements, but I think most of them should be somewhat reasonable to get. If all the achievements are only obtainable for 0.1% of the players then it's just a waste of dev time to have achievements at all, it becomes a system that the overwhelming majority of players have no reason to ever even think about.
    OC has 30+ different achievements (with probably another 20+ coming soon) and 10% of these require a lot of grind. I think thats reasonable
    (0)

  6. #26
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    1,211
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    You know, as a non-achievement hunter, I always looked at it from a different angle. I enjoy achievements that are ridiculous, because they serve as a tracker for how much of a certain thing I've done, take the Lifer achievement for example, it only goes up to 10k dungeons/trials, which genuinely feels too low and I am sure many in this thread have already completed it, I would enjoy an achievement above Lifer III that reads "completely one trillion dungeons/raids/trials", no title or reward, a measly 5 points, but it would give me a fun bit of data about my character I could always keep track of.

    But from the look of it, an achievement like that would piss off a lot of people.
    (0)

  7. #27
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,158
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by ServerCollaps View Post
    i think that would kill the entire purpose of "achievements" if its just a progress stamp that everyone gets

    achievement: "something that you did or got after planning and working to make it happen, and that therefore gives you a feeling of satisfaction, or the act of working to make this happen"
    Not really, just cause something can be done in a 4 ish month period with a reasonable amount of playtime doesn't mean it's lesser value. You can make an achievement that is harder to do via skill rather than just demanding a stupid amount of a time sink in a menial task.

    Guild wars 2 manages to make achievements every patch that most players actually enjoy interacting with, some simple some more challenging but most all but a few are reasonable and feel good to get with effort. Not like the nasty ones in ffxiv. Honestly I'd say achievement hunters would have a nicer time in GW2 than ff.
    (0)

  8. #28
    Player
    Nilocy's Avatar
    Join Date
    Jan 2024
    Posts
    9
    Character
    Lilith Macdubstep
    World
    Halicarnassus
    Main Class
    Gunbreaker Lv 100
    An interesting bit of history I've heard, though I wasn't playing during that time, was that leading up to ShB release they talked about moving away from cumulative achievements like lifer so that newer players could catch up. This is why if you look at things like at hunting achievements like Bring Your A Game or the craft X uniques, or catch X Big Fish, they all stop or change after StB. You still get Capstones like final fish, but the change was a way to make people who join today not bounce off immediately.

    I have a lot of grindy achievements like 2000 mentors, all the tank achievements, (close to) 1000 FL wins, big fishing, 3k chocobo races, etc. I don't have issues with any of them. (I don't have Lifer III yet but I will before 8.0). Lifer I could see being expanded without issue too, though I think making healer and dps achievements like the tank ones would be more fun and interesting
    I also think achievement points aren't as big a motivator as people think to achievement hunters. They matter sure, but not a ton, but I think bringing back some 30 pointers for ridiculous grinds would be fun too since we haven't had any since 2.0.

    I don't think people mind a grindy achievement, and I certainly don't, what I mind are ones that are clearly not thought out by the team, and encourage bad behavior and not playing the game.
    (1)
    Last edited by Nilocy; 05-06-2026 at 04:40 AM.

  9. #29
    Player
    LegendWait's Avatar
    Join Date
    May 2014
    Posts
    278
    Character
    Poutine Smasher
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    Quote Originally Posted by ServerCollaps View Post
    OC has 30+ different achievements (with probably another 20+ coming soon) and 10% of these require a lot of grind. I think thats reasonable
    No they are not reasonable.

    I did the Mentor grind, the hunt trains, the 100 towers clears, all the fishes, about one third of the way done tru PVP wins and this is worst then all of them.

    Layers upon layers of mindless RNG and Gil sink that will only get more expensive when the content dies. And you basicly need to do it now or its never gonna happen. Unless they change it for north horn, but they most likely wont.
    (2)

  10. #30
    Player
    Myotis's Avatar
    Join Date
    Aug 2025
    Posts
    103
    Character
    Myotis Starcaller
    World
    Sagittarius
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Wyssahtyn View Post
    bUt If YoU dOn'T dO tHeM tHeN yOu ClEaRlY sTiLl HaVe CoNtEnT tO dO iN tHe GaMe!!!!111!!
    imagine that game had actually fun things to accomplish instead of heavy duty job-like grind.
    (0)

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