Quote Originally Posted by Divinemights View Post
For far too long, PvE roulette players have treated PvP modes as an obligation, something they’re entitled to participate in without respecting the experience of actual PvP players.
For just as long, they’ve complained about losing, often defaulting to blaming “premades,” when in reality they’re facing coordinated players who understand positioning, timing, and map awareness.
This is the turning point.
If you don’t engage with PvP and refuse to learn, you won’t improve and the gap will only widen.
PvP naturally filters for adaptation and skill; that’s simply how the mode works.
What we’re seeing now isn’t unfairness, t’s PvP running as intended.
And in that environment, only those willing to learn and coordinate will consistently succeed.
Lolwut? This change absolutely benefits premades more than ever, making them even more cancerous because there's no longer anything to even remotely stop them once they get rolling (which can happen as early as the first 2 minutes and then its GG for the remaining 6-8 minutes).

If anything I can see this encouraging even more lethargy because once you're in 3rd place, there's not much you can do to dig yourself out when you can't knock any other team down a peg or build back up in any meaningful way before its too late, and 3rd place just ends up a free farm if they make the mistake of engaging once the outcome is determined. At best, they're better off IGNORING all future fights and just hugging nodes for the rest of the match, hoping 2nd place dies enough against 1st to let 3rd sneak into 2nd. But instead we just end up with more matches of 3rd fighting 2nd because they have zero chance of affecting 1st, or 2nd bullying 3rd because they can't stop 1st either.

They may as well make the mode 1v1 at this point, because one team is completely vestigial with how battle high works now and is literally only there for the XP.