You really can't understand, can you? You say that nothing beyond 1-2-3 exists in the game. That's why I used those jobs as examples, all jobs that don't fundamentally revolve around 1-2-3 combos. No one is asking for a hotbar of 12 DPS actions, Cure, Medica, Raise, and Esuna. I literally have examples of alternatives to White Mage and Sage on this forum. Combos exist on the Sage suggestion as a means to facilitate different benefits to Kardia healing, but there's more going on that you have to think about than just sitting on those combos, and you still have reasons to cast Diagnosis and Prognosis or their Eukrasian versions. White Mage only has 5 active DPS actions, which is less than what White Mage has currently. The difference is that there's more dynamic interplay between those actions. It's not just Glare > High Glare. You can choose Dia for mobility or weaving. You have Holy to enable one of two bursts with different supportive benefits. You're bouncing between those actions more fluidly than just sitting on Glare for most of the battle. That's what's different. Is that too hard to comprehend? Because I can do my best to explain it in a more elementary way if that's what it will take.
What about Scholar pre-Shadowbringers which had DOTs with different durations, Shadow Flare, Miasma II, and a more impactful Energy Drain? Are you really not capable of understanding that you don't need a full DPS rotation to have something more than 1-1-1-1-1-1 or 1-2-3-1-2-3?



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