Quote Originally Posted by RaionKansen View Post
"Why aren't healers like DPS?!?!?!?"

IDK, maybe because they're not DPS?

Would you really be happy if the jobs were just cheap version of already existing jobs? I have a hard time believing that.

I also have to stress a second time that its also because they're DPS. Healers are not DPS. Their kits are focused around healing and a lot of the current enjoyment of the role is min-maxing higher-end content where you can keep the entire party topped up in Savage/Ultimate without GCD healing at all by spacing everything out properly and coordinating/reacting to how your co-healer plays.

RDM is fun, are you thinking of a healer that heals or does dps every other GCD? What happens if you have no reason to heal? If you don't need to heal and you're just hitting 1-2-1-2-1-2-1-2, how is that really any different?

I like BLM a lot, they could maybe make a healer that has to manage swapping between 2 forms, like a return to cleric stance, but it creates the issue where bad/greedy healers punish parties, and good healers will just do what's optimal either way. If it was just 1 healer it would make the roles imbalanced and if it was a core change to every healer, we'd probably also get tigher dps checks as a result of higher potential damage, which would change the priority for healer from actual healing to DPS....which isnt their real role.

BRD you could kinda do I guess. 3 Modes, one with raw healing, one with heal over time, and one with shields. They would probably still just have 1 dps button though and what would change are your healing abilities.

I did not get to play HW and StB, but I'm very confident that a decade later SCH would more or less be "solved" since people have only gotten better at MMORPGs over time. Also runs into the same issue where a greedy SCH could completely troll the team or the co-healer.

DNC is infinitely more boring than healing to me, but to each their own.

Summoner pre Endwalker really wasn't what people act like it was. You just roll all your stuff off cooldown then rinse and repeat. In a weird way it was like how a lot of pump and dump jobs are right now like GNB/DRK/DRG openers. Also, like any DoT focused job, it would be horribly punished anytime there was forced downtime where the boss is untargetable. Could they do away with untargetable phases? Yes, but I think some of those intermission-type phases are fun and interesting like P8S

Picto could work. You could have a heal and a dps combo instead of different paints, but they most likely wouldn't make your combo break when swapping between the 2, so you just get another flavor of 1a>2a>3a + 1b>2b>3b.

I don't have a lack of imagination, but you do really have to think things out. You technically didn't really engage my question aside from saying "I want healers to play like DPS", but I can just easily say, again, that they're not DPS....
You really can't understand, can you? You say that nothing beyond 1-2-3 exists in the game. That's why I used those jobs as examples, all jobs that don't fundamentally revolve around 1-2-3 combos. No one is asking for a hotbar of 12 DPS actions, Cure, Medica, Raise, and Esuna. I literally have examples of alternatives to White Mage and Sage on this forum. Combos exist on the Sage suggestion as a means to facilitate different benefits to Kardia healing, but there's more going on that you have to think about than just sitting on those combos, and you still have reasons to cast Diagnosis and Prognosis or their Eukrasian versions. White Mage only has 5 active DPS actions, which is less than what White Mage has currently. The difference is that there's more dynamic interplay between those actions. It's not just Glare > High Glare. You can choose Dia for mobility or weaving. You have Holy to enable one of two bursts with different supportive benefits. You're bouncing between those actions more fluidly than just sitting on Glare for most of the battle. That's what's different. Is that too hard to comprehend? Because I can do my best to explain it in a more elementary way if that's what it will take.

What about Scholar pre-Shadowbringers which had DOTs with different durations, Shadow Flare, Miasma II, and a more impactful Energy Drain? Are you really not capable of understanding that you don't need a full DPS rotation to have something more than 1-1-1-1-1-1 or 1-2-3-1-2-3?