Quote Originally Posted by Kirutsuki View Post
The more missions you do, the more points you get (max 3000 per week)
Another way of putting this is, if you thought capping weekly was fast, it's gonna be even faster now. Just doing a little bit of gathering and custom deliveries is gonna contribute for example.
You still have tomestones etc on the side, but this is just an additional way of gaining some gear.
I don't recall them clarifying this point, but the old tomestone rewards will have to be available somehow, regardless of what currency we use for them.
In my mind the entire season would be the 5 levels we see on screen, and the arrow to the right would just take us to the next season which would be largely locked.
Season is just a way to explain raid tiers to casual players. It's always been the case that 7.0 and 7.1 are a raid tier, that 7.2 and 7.3 are a raid tier, and 7.4 and 7.5 are a raid tier. They are simply calling these raid tiers "seasons" to help casuals understand.
And I think here is where this system could use large improvements, if the intent is to have people do the entire season, then rewarding the player even from small steps should be considered that isn't just a bump in ilvl with the gear unlocks.
Yoshi-P mentioned allowing people to buy mounts and things with tomestones as something he was thinking about. So most likely, since we can sync ilvl across our jobs, we'll quickly run out of usage for these weekly activity points and be able to spend them on rewards like mounts instead.

I don't think you should just get, say, hunt currencies from not fighting hunts, because then it takes away the need to fight them, and there was a time when hunts were not as popular as they are now. With the focus on open world content in 8.0, I'd like for it to feel uniquely rewarding otherwise, why would anyone do it?