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  1. #1
    Player
    Kirutsuki's Avatar
    Join Date
    Feb 2023
    Posts
    328
    Character
    Kirutsuki Noel-e'xion
    World
    Spriggan
    Main Class
    Monk Lv 100

    Battlepass feedback




    The more I look at the new battlepass system the more concerned I get. Essentially the system seems to largely focus on item level increase, but it seemingly does nothing towards regular daily play to help people out to alleviate some of the hurdle.

    The whole system seems to be;

    The more missions you do, the more points you get (max 3000 per week),
    use those points to unlock gear that boosts your item level. You still have tomestones etc on the side, but this is just an additional way of gaining some gear.

    But when you look at the season progress bar, things start to look a bit troublesome.

    In my mind the entire season would be the 5 levels we see on screen, and the arrow to the right would just take us to the next season which would be largely locked.

    The bottom of the bar rewards include:
    • Treasuremap
    • Coffer
    • Orchestrion
    • Emote
    • Mount

    This seems like a solid variety of things to get throughout the season. And follows the PvP reward stucture, but I would hope a bit more.

    But on top of the bar the rewards include:
    • Totems
    • Some form of a trophy crystals

    And I think here is where this system could use large improvements, if the intent is to have people do the entire season, then rewarding the player even from small steps should be considered that isn't just a bump in ilvl with the gear unlocks.

    So adding in rewards for things people might not be doing all the time could be one avenue of improving this.

    So the entire top of the bar should include rewards like:
    • Alliance Raid coin
    • PvP Trophy Crystals/Wolf Marks
    • Chaotic Rewards
    • 500 tomes (if they intend to keep them as is)
    • Allied Seals
    • Centurio Seals
    • Sacks of Nuts
    • Bicolor Gemstones
    • Crafter & Gatherer Scripts

    You could also increase the reward pool with consumable items such as, but not limited to;
    • 30x Current Raid potion
    • 50x Current CP potion
    • 50x Ultra Hi-Cordials

    Heck, some of the rewards could just be plain and simple XP buffs like;
    • 20% XP buff for a week (stacks)
    • 5-10% buff to CP/GP
    • Spiritbond buff of +7 (stacks)

    This would make the adventure activity more than just about ilevel increase and truly change the way we approach daily content in the game like hunts, crafting & gathering, in some instances even make us go gather or craft because there was a decent buff to spiritbonding or something.

    Now, the one issue I could see with rewarding the player like this would be the incentive to go do hunts, raids, pvp etc. And in some sense this also affects the item level situation, whereby; if I can get all this stuff from the seasonal adventure activity, what incentive do I have to actually go get the gear from the raid or get the additions I mentioned from other daily tasks instead?

    Well, for raid gear the incentive is obvious and that is getting higher item level faster if you do the seasonal progress through its missions on top of the actual normal or savage raid.

    But what if there was a % or an integer buff for any rewards for doing any of the content that week?

    What I mean by this is that if you want to get the gear, then doing normal raids or savage raids would give you a buff towards the points you gain from any mission you do, so after clearing a raid you would go do "craft 5 collectables" and it would have a 15% increase towards the points you get. In this fashion even people who clear ultimates could be rewarded towards the seasonal progress.

    So if you cleared an ultimate then you would gain a bit larger buff towards a specific weekly missions. And all it really does is make you progress the seasonal stuff slightly faster, but only if you also do all the other content.

    So how would this system then affect my suggested rewards like let's say Sacks of nuts?
    Well, the reward could have a small text saying something like;

    "+10% from clearing an S-rank before accepting".

    So you would still go out of you way to go do an S-rank just to get a bit more.

    Similarly for something like PvP Trophy Crystals the associated texts would be:
    "+200 Trophy Crystals for completing a Rival Wings"

    In essence people would dynamically keep changing what they are doing at any given time while also increasing their item level, but also getting rewarded with other things in the game that isn't item level.

    Additionally, if a mission happens to be something like "complete 1 Rival Wing"
    it would fit perfectly with a reward from PvP if it also included this subtext buff.
    So in a sense you would be doing PvP while also increasing your season, but be rewarded more for the pvp in tandem.

    Since at it's current state, the missions only reward points which you seemingly use to unlock the gear and increase your season progress, but that to me feels awfully superficial.

    And a system labeled "adventure activity" should 100% consider rewarding with more than just item level increase.
    (1)
    Last edited by Kirutsuki; 04-30-2026 at 11:47 PM.