




PvP felt great owing to the more free form, chaotic nature of the battle flow thanks to player input from both sides though. Pulling that kit into current PvE would be akin to playing Shatter & stick to ice licking the entire match.
I assume 2nd showcase would probably lean more toward encounters than jobs. However, given how they spent a long time trying to sell to players that EW —> DT awesome ‘new encounter design’… if that is their new design, then I’m not optimistic.

As a WHM, I'm actually ok with these changes. I am happy to lose my DPS spells because I didn't play the game to be "Green DPS", I want to do healer. Nearly all other MMO's on the market require do not generally require healers to be/do DPS outside of high level content. So if this nerfs the sustain on DPS and Tank classes and allows me to do my actual job, I am very thankful for it. This might even signify a change in encounter design in raids and dungeons which is VERY exciting!


why are u dooming about 9.0? ill take the 8.0 where jobs play differently again over the 8.0 of the same boring rotations since shb.



Those sustain changes are never going to happen, not only because Reborn mode still exists but also because they would have to rework the entire game for that. All you will find is your rotation having somehow more 1 button pressesAs a WHM, I'm actually ok with these changes. I am happy to lose my DPS spells because I didn't play the game to be "Green DPS", I want to do healer. Nearly all other MMO's on the market require do not generally require healers to be/do DPS outside of high level content. So if this nerfs the sustain on DPS and Tank classes and allows me to do my actual job, I am very thankful for it. This might even signify a change in encounter design in raids and dungeons which is VERY exciting!

Maybe not immediately but it is certainly a step in the right direction, I can certainly see "Reborn mode" being phased out and included as a "transitional mode" to acclimate players to the new designs included with Evercold.



I'm willing to let them cook but what they showed is concerning. The jobs seem to be on easy mode and have absolutely no complexity or depth behind, "just press shiny button" seem to be the rotation
Some tools have cool utility but that utility could have been baked into old kits the moment the buffs were gone so this simplification (judging from what they have shown) seems unnecessary, the can address button bloat without reducing the jobs to 50% of what they had

I can see them slowly beginning to rework the game because simply put, the current model is not sustainable. You have an entire role that cannot do its job because of encounter design, that is basic MMO design and when something like that is systemically wrong, it takes a while to fix without causing a kneejerk reaction in the playerbase. Tanks and some DPS HAVE to lose their sustain, there is no other way to make encounter design work and no other way for content to be fulfilling for all three roles.



They are not reworking the game ever, its too much resource investment and goes against the idea of easy normal mode and accesible msq.
Also evolved mode doesn't seem to be more heal centric that reborn. Evolved Whm has a grand total of 4 free gcd heals per min vs the 3 current Whm for example. Evolved Whm has also not deep heal gameplay as most of those gcds are the same basic Gcds we have now and the resource management is way lower than current Whm.

Well simply put, if they don't rework elements of the game, then healer numbers will keep dropping as they come to understand their role is worthless and they'll either move on to other roles or leave the game entirely. I am saddened that you are probably right, based on their track record. They seem to want to preserve the single player power fantasy at all costs so you will probably be proved correct.They are not reworking the game ever, its too much resource investment and goes against the idea of easy normal mode and accesible msq.
Also evolved mode doesn't seem to be more heal centric that reborn. Evolved Whm has a grand total of 4 free gcd heals per min vs the 3 current Whm for example. Evolved Whm has also not deep heal gameplay as most of those gcds are the same basic Gcds we have now and the resource management is way lower than current Whm.
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