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  1. #151
    Player
    Glitchima's Avatar
    Join Date
    Mar 2017
    Posts
    25
    Character
    Qumi'a Greinoya
    World
    Coeurl
    Main Class
    Monk Lv 84
    My only personal fears and my general wish for White Mage is please let me keep my Asylum and Afflatus Misery pleaseeeee
    (0)

  2. #152
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,246
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Arkdra View Post
    [lolsnip][...]
    It's like people aren't allowed to voice their concern over one aspect while still able to enjoy something else from a game they paid for. Curioser.

    Also 80% don't care? Only 20% care? Really? lol..
    (7)

  3. #153
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    634
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    It's like people aren't allowed to voice their concern over one aspect while still able to enjoy something else from a game they paid for. Curioser.

    Also 80% don't care? Only 20% care? Really? lol..
    80% is being extremely generous yeah. It's probably closer to 85% given how many complete clowns get carried through savages and ultimates. Probably not a lot of non-raiders out there rocking necromancer to compensate.
    (0)

  4. #154
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,354
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Refer back to my earlier statement. The assumption that only savage and ultimate raiders care about the intricacies of PvE combat, and the "other 85%" are completely fine with whatever thoughtless garbage gets shoveled into their mouths as long as it's shiny, is asinine.

    I've seen more turbo casuals quit over the job gameplay being mindless and flat out boring than I've seen hardcore raiders, because the former don't even have the encounters to keep them engaged.
    (13)

  5. #155
    Player
    Katini's Avatar
    Join Date
    Oct 2017
    Posts
    28
    Character
    Kati Tampeda
    World
    Shiva
    Main Class
    Marauder Lv 66
    I would understand to have less buttons as clean up, to be ready for future expansions or to have it more casual.

    But with 1 button now having 2 or even 3 skills, this gets more complicated than ever? Instead of 24 skills we now get 16*2?

    Do I now have to know off the top of my head what skill appears if i press a button?

    Casuals won't like this and the hard core gamers already complain about not splitted skills, so where's the improvement with evolved mode?
    (1)

  6. #156
    Player
    Hastatus's Avatar
    Join Date
    Jun 2024
    Posts
    69
    Character
    Hastata Atrata
    World
    Brynhildr
    Main Class
    Monk Lv 100
    Quote Originally Posted by Absurdity View Post
    Having both a stun and an interrupt on the same ability, on the same cooldown, displays a clear lack of understanding.
    Glad someone else saw this too. I was stunned when I saw the leg-sweep/interjection combination on the Evolved Tank.

    I have often used a tank in Duty Dungeons or Deep Dungeons where I needed to use one of these skills on one enemy and the other skill on a second enemy in close proximity or within the same multi-pull, and in different orders. Let's say you are fighting a mimic as a WAR and decide to set off an explosion trap. The trap hits the mimic and a second enemy (and yourself too). If you wait too long the second enemy will begin rejuvenating its health. I stun the second enemy to engage it while delaying its auto-attacks and then I need to interrupt the mimic to stop infatuation. What if I need to interrupt the mimic (who is silver and also stunnable) just before stunning that second enemy who is only stunnable and about to one shot me EO style? Leg Sweep and Interjection are separate skills for a good reason.
    (6)

  7. #157
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    634
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Absurdity View Post
    Refer back to my earlier statement. The assumption that only savage and ultimate raiders care about the intricacies of PvE combat, and the "other 85%" are completely fine with whatever thoughtless garbage gets shoveled into their mouths as long as it's shiny, is asinine.

    I've seen more turbo casuals quit over the job gameplay being mindless and flat out boring than I've seen hardcore raiders, because the former don't even have the encounters to keep them engaged.
    Cool, I know 0. Anecdotes!
    (0)

  8. #158
    Player
    Xaiken's Avatar
    Join Date
    Nov 2021
    Posts
    4
    Character
    Reina Xai
    World
    Faerie
    Main Class
    Dragoon Lv 100
    I'm not a fan of removing Synergy Actions (damage buffs and debuffs) outright. I think what your job brings to the party is an important part of not just job identity but job fantasy. Not every one wants to just be doing big numbers, some people have more fun supporting others so they can do bigger numbers. Quite a few jobs are appealing because they provide damage support for the party (AST, DNC, etc) and lets people enjoy the role of being a support, I certainly enjoy providing my allies damage buffs and have played many other MMOs as supporting jobs and classes. I think there is still room for Synergy Actions while avoiding the failings of the 2 minute meta.

    The current issue with Synergy Actions is that they all align within a 2 minute cooldown while having short durations, forcing players to squeeze all their bursts into a small window. One solution is to simply have massively long durations like WoW has. A simple but boring solution. I think a better solution would be to have buffs and debuffs last as long or longer than their cooldowns. A buff on a 60s cooldown with a 60-70s duration. This means the buff is active 100% of the time but still requires some upkeep during fights and it doesn't have to be a single button press. DNC do their dance steps, NIN use a certain mudra chain, AST collect certain cards. Use unique upkeep mechanics to keep them interesting and maintain dmg buffs throughout a fight.

    I hope they don't give up on buffs and debuffs. It's a different gameplay style that adds job variety and there is a reason support jobs and classes are still a staple in gaming abroad.
    (6)

  9. #159
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,453
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    I just learned about this today, and I like it for the button reduction.
    I play on a 44 key keypad. With two keys assigned to Shift and Space, it leaves me with only 42, forcing me to have two action on shifted keys on my Ninja. If it frees up enough buttons to let me to have all unshifted keys. I'll be happy.
    (0)

  10. #160
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,354
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Arkdra View Post
    Cool, I know 0. Anecdotes!
    Cool, so just like your completely made up statistics.
    (6)

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