Very common with mouseover macros actually. Skills that already function this way are actually pretty annoying (enemy/friendly dashes for example are notoriously janky when models overlay). This just increases the friction for that style of gameplay.


Eh, I'm used to playing with mouseover in other MMORPGs, but fair enough while I never had the issue myself I could see it. But the addon I used back in my WoW days was configurable so that it only moused over on the party frames not the actual players in the world, so I guess that's why I never minded that.
I wouldn't use mouseover macros here tbh, or did they ever fix that macros break action-queuing?
Mind you I'm totally not against optional un-combo-ing of combo-ed actions. Default to combo, but also provide the separate actions in the actions-window so players can use them separately if desired.
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