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  1. #1
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,441
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Carighan View Post
    Plus, you'd have to accidentally target a friendly player. That's not something you just randomly do.
    Very common with mouseover macros actually. Skills that already function this way are actually pretty annoying (enemy/friendly dashes for example are notoriously janky when models overlay). This just increases the friction for that style of gameplay.
    (1)

  2. #2
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,811
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by EaMett View Post
    Very common with mouseover macros actually. Skills that already function this way are actually pretty annoying (enemy/friendly dashes for example are notoriously janky when models overlay). This just increases the friction for that style of gameplay.
    Eh, I'm used to playing with mouseover in other MMORPGs, but fair enough while I never had the issue myself I could see it. But the addon I used back in my WoW days was configurable so that it only moused over on the party frames not the actual players in the world, so I guess that's why I never minded that.

    I wouldn't use mouseover macros here tbh, or did they ever fix that macros break action-queuing?

    Mind you I'm totally not against optional un-combo-ing of combo-ed actions. Default to combo, but also provide the separate actions in the actions-window so players can use them separately if desired.
    (0)