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  1. #11
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    199
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mukuku View Post
    The argument is not that they will not be viable at all: it's that there might be additional friction against jobs that will be newly designed as OTs but want to MT instead, or vice-versa.

    How much friction there will be, if any, will depend on the details how this will be implemented. It's true that there is not enough info yet to make a final judgement, but there is definitely enough to raise some early concerns or try to have a discussion. "Don't worry it's not going to be that bad" is also speculation.

    I understand the wish to reduce homogenization, but the only way to not make a tank "good at everything" is by making it "bad at something" and doing that brings its own balancing issues.
    Sure me saying all of the concerns are a bit exaggerated is speculation as well, but at least it's based off of things that reinforce it like OTs doing dungeons, tank swaps, etc. I haven't seen much basis on the other speculation from the other perspectives aside from very specific scenarios.

    When you make a tank specialize, it will naturally have a weakness to balance it out. No one is purposefully making the tanks worse at something, they are simply letting it go in a direction that allows it to resonate more with specific playstyles and it will naturally be a bit weaker in other scenarios it doesn't specialize in. This split is so they can make different playstyles for the tanks and allow those playstyles to work. Why give PLD a counter-attack if it's gonna be designated as the OT? If the solution is to not have counter-attacks at all, then what about the players who want that playstyle? Also, I'm not sure why someone would look at the new most likely double shield tank, see it has a counter based playstyle, and say "oh man I can't wait to off-tank with that." The only thing I can get behind is a PLD wanting to play OT, but even then that will still likely work considering it still has extremely strong support tools. If anything, you'll need to be more clever on how you'll trigger your counter-attacks.

    Any newly designated OT job will more than likely do fine as MT. If it can't, then dungeons shouldn't exist. Tank swaps shouldn't exist. There's too many things that would go wrong if they really stuck to the idea that the MT MUST keep aggro.
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    Last edited by Sazuzaki; 04-26-2026 at 09:58 AM. Reason: typos and revisions