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  1. #41
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,469
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Nadda View Post
    Does Afflatus rapture give like plenary indulgence ontop of it now? If so that be really cool actually.

    I'm not all doom and gloom. Not a heal striker type person. I think it's important to voice the concerns though. Lot of white mage is the skill expression from using the heals at our disposal.
    The Plenary button grants a healing boost to party members around it. The fly text there shows a buff named "●ヒーリングリリー:被回復効果アップ" or "Healing Lily: Increased HP Recovery" with its icon
    (0)
    Last edited by Azurarok; 04-26-2026 at 01:51 AM. Reason: corrected time on the link

  2. #42
    Player
    Nadda's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    478
    Character
    Nadda Daweel
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Azurarok View Post
    The Plenary button grants a healing boost to party members around it. The fly text there shows a buff named "●ヒーリングリリー:被回復効果アップ" or "Healing Lily: Increased HP Recovery" with its icon
    The more I examine it the more I think maybe things will be okay? It is a test build after all.

    Plenary activates Solace, rapture, misery, to spend lilies. THAT actually gives you at least more of a dynamic branching path into this new sanctity guage now that I think of it. AND since Solace and Rapture are GCD heals they build into it.

    It might actually be kinda cool. I hope asylum and assize didn't get purged tho... regen too unless that's connected to something also.

    Plenary also doesn't seem to be on cool down and with plenary's new buffed state that'll be active I feel?
    (0)
    Last edited by Nadda; 04-26-2026 at 01:50 AM.

  3. #43
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    692
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Nadda View Post
    The more I examine it the more I think maybe things will be okay? It is a test build after all.

    Plenary activates Solace, rapture, misery, to spend lilies. THAT actually gives you at least more of a dynamic branching path into this new sanctity guage now that I think of it. AND since Solace and Rapture are GCD heals they build into it.

    It might actually be kinda cool. I hope asylum and assize didn't get purged tho... regen too unless that's connected to something also.

    Plenary also doesn't seem to be on cool down and with plenary's new buffed state that'll be active I feel?
    Misery seems to be gone so lillies are only used to transform medica and cure into afflatus heals and Whm currently uses holy sanctuary like a 30s missery that can be used twice for the same amount of casts that dia + afflatus heals per min (3 afflatus heals + 1 missery + 2 dia = 6GCD casts, 4 free sanctuary gcd heals + 2 holy sanctuary = 6 GCD casts).

    Its very likely that regen, asylum, assize, Pom and many other Whm cds are gone considering they mentioned aiming for 16 buttons per job and Whm's hotbars already had 16
    (0)

  4. #44
    Player
    Nadda's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    478
    Character
    Nadda Daweel
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by WaxSw View Post
    Misery seems to be gone so lillies are only used to transform medica and cure into afflatus heals and Whm currently uses holy sanctuary like a 30s missery that can be used twice for the same amount of casts that dia + afflatus heals per min (3 afflatus heals + 1 missery + 2 dia = 6GCD casts, 4 free sanctuary gcd heals + 2 holy sanctuary = 6 GCD casts).

    Its very likely that regen, asylum, assize, Pom and many other Whm cds are gone considering they mentioned aiming for 16 buttons per job and Whm's hotbars already had 16
    Aiming for...
    Losing regen, asylum, assize, PoM, and thin air are major concerns.
    Not for them being missing in Evolved mode, to be precise, but more like not seeing them in a condensed form makes it seem like they just don't exist at all.

    (More for others reading)
    REASONS WHY THIS BE DIFFERENT for people who know nothing about Whitemage looked at the Paladin and saw a lot of familiarity just smooshed down or limited redundancies, is that:

    If we don't see them condensed, that may mean they just don't exist at all. That would be really aids.
    (2)

  5. #45
    Player
    skrunky's Avatar
    Join Date
    May 2022
    Location
    Ul'dah
    Posts
    2
    Character
    Percival Bellveil
    World
    Zalera
    Main Class
    Black Mage Lv 100

    No Fun-tasy Fourteen: The Return of Broilbringers

    The preview is super disappointing. It makes me want to hang up my healer hat for good and go play one of their reworked DPS jobs now that the 2min meta is dying. It feels like instead of adjusting the job to retain existing healers, they've decided to kick us all to the curb and start pandering to new players.

    I have some thoughts:

    1) Removing cast times doesn't address the issues that new or chronically skill-challenged players have. A player isn't going to magically improve their uptime if you take away their cast times. An interrupted cast challenges a player to optimize. A lazy player will still miss just as many GCDs as before, because they are not trying to maintain uptime.

    2) Their claim that this will allow us to heal more actively conflicts with their proposed changes to give more healing and utility skills to phys ranged. Why would I want to stand around pressing instant glare if I can have a better time playing bard and still help heal my party?

    3) The fact that they essentially said, "Hey guys, we heard you're tired of hitting glare! That's why we took away all of your fun buttons and turned the rest into glare!" is the most laughable point out of all of this. We want more difficulty and more room for skill expression, not a watered down single button job for dummies that encourages mindless GCD overhealing in the same stroke.

    Removing the 2min meta is a great change. The proposed WHM changes are total rubbish.
    (13)

  6. #46
    Player
    Vrankyl's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    603
    Character
    Tsenno Se'senovoto
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    Does anyone have a link to this? This sounds...upsetting. Is Evolved mode some optional thing? I don't even know what it is so i'm not sure how to react to this news.

    Regen and assize are two of my favorite skills and it's just gone?

    Edit: Found a video with google and....errr. I won't be using this.
    For the existing classes for now, it is optional. However, it is highly theorized that with the fact that all new jobs will have Evolved mode only and that balancing two separate kits for existing classes as they add more would be more work than its worth, they will likely get rid of Reborn mode in either 9.0 or 10.0.
    (2)

  7. #47
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,870
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Vrankyl View Post
    For the existing classes for now, it is optional. However, it is highly theorized that with the fact that all new jobs will have Evolved mode only and that balancing two separate kits for existing classes as they add more would be more work than its worth, they will likely get rid of Reborn mode in either 9.0 or 10.0.
    It makes more sense to me to just lock the existing content to Reborn mode and lock new content to Evolved mode. That way if they add skills to evolved mode in 9.0 they don't have to worry about them being balanced in old Ultimates or Eureka or anything.
    (0)

  8. #48
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,463
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Slayer25c View Post
    They also say everything is not finally things would change so stop with doom and gloom
    No, we will give feedback while they're in development mode so things can change for the better
    It's not doom and gloom. It's feedback, and they should take it while they've still got 8 months to cook.

    They wouldn't show off jobs in such a unfinished state if they weren't looking for feedback
    (16)

  9. #49
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,124
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ankhira View Post
    You do understand the people asking to be healbots are not the same ones who wanted more complexity? It's not black and white like that. I always agreed I wish as a healer I could heal more, and if not that, that my job gets a more fun rotation or a little more complex. Instead, what I saw yesterday does neither. The job is easier (somehow) and knowing CB3 they'll just keep healing checks the same as they are for the most part and tell healers to "just go play ultimates."

    I'm not part of the strike myself but it's not rocket science to see why healers are annoyed. Every little bit of skill expression they had left is getting removed and for what? So the medica III spamming WHM in normal roulettes has an easier time? I understand the game has to be balanced around casuals as much as raiders, I'm in the middle of that I would say, I raid but not hardcore. Yet I feel like this change benefits only people who were already playing WHM sub optimally, I know that's harsh to say but jobs can be simple to play and take skill to master.

    They actually KNOW how to make healers fun because in PvP healers are genuinely fun and can do a crapton of healing on top of DMG. Yet for PvE we once again seem to be getting the short end of the stick. That's the frustrating part.

    It's not about "winning" it's about the fact that for a lot of healers our feedback just falls on deaf ears. In no world did WHM have to be made any easier. You can absolutely like the changes, that is totally fine but you don't have to be so demeaning and act ignorant just because you're happy.

    On that note, I'm genuinely worried for SCH tbh.
    Its not only the deaf ears. If I remember correct, their home market likes to play easy mode after a tiring day from work.
    They're not interested in playing busy jobs. They dont want to sweat in casual content.

    The whole gameplay direction change is about "less time commitment, play when or whatever you like".
    (1)

  10. #50
    Player
    UriLadair's Avatar
    Join Date
    Apr 2026
    Location
    Gridania
    Posts
    2
    Character
    Uri Ladair
    World
    Coeurl
    Main Class
    White Mage Lv 100
    Quote Originally Posted by flowerfairy View Post
    The appeal of healers to me has always been choice. Choosing who’s the best target to heal, choosing the most efficient heal at the moment, managing my resources as best as possible.
    This is exactly what has made healing in FFXIV interesting up to this point. Making choices of which tools to use and where, and the consequences of those choices while trying to strategically DPS as much as possible.

    I literally made this forum account just now (Hi!) to echo the dissatisfaction with what we saw with WHM at the dev panel, for what it's worth.
    (5)

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