Quote Originally Posted by Carighan View Post
Interesting, because right now I feel the game has ~0 strategic depth to its gameplay, and that is in fact the core issue forcing their hand in doing a full class-rework, and frankly should have ~3 expansions ago.
I'd be curious to know a more refined version of this opinion. For my mind; having a worked out rotation, coordinating buffs, coordinating mitigation, and even making decisions on which abilities to burn/when to line up with both fights and compositions all factor into the current strategic gameplay.

With the changes present these arent outright gone however; the devs seem to want to not feel like they have to have bosses ocassionaly wait around/work down time into fights, the proposed system throws basically all buffs out the window, the recycle rate on many of the abilities was in general less than a minute meaning. All of those to me speak to a system where you are only ever concerned about your individual abilities and pressing them as much as possible.

Even if a strategy is solved or optimal it doesn't mean that its not still a strategy, I think everyone wanted something new and for the most part many want to blame the legacy system and 2 minute buffs. I think that while they weren't perfect the 2 minute buffs made an effective law/loop that even the dev panel showed was something that they wanted to account for from their side as well, like a hand shake agreement on how we played the game. So given that its difficult from the demonstration to see how removing the foundation of such a long standing system will allow for the same level of depth. of course this all remains to be seen as they iterate on it and we get closer to Evercold.