I just don't like how Beastmaster is presented so far. Sure, sure, we don't know everything about it. But I feel underwhelmed by it

I personally don't see what makes it so limited. Is it the potencies? Then tune the potencies down, and then give the beastmaster a button to raise those potencies back up like its Basic Instinct if they are solo or the only player in a party alive.

Its kind of weird on the catching system as the way they present it is just bizarre. As we have leves where yes you are supposed to weaken a monster and then use an emote or item to pacify it and that would qualify as enough to complete the leve. Meanwhile here we have the beastmaster weakning the enemy, using an ability to catch, and then reducing its health down to zero anyway.

Maybe its just a feature that hasn't been shown, but I think you should be able to name the pets, like you do for starting chocobo. Without it, there is a missed opportunity for personalization for the beastmaster.

I feel making the pets not have a health bar, like how demi-bahamut or carbuncle don't, actually takes away from player investment in their own pets. Like give the beastmaster a tank pet, change the beastmaster from the dps role to the tank role.

The fact that beastmaster is limited just means there is less content for the job to actually do. Like it seems backwards for the company to put all this work into side content that can be done, and then not let a new job interact with the majority of that content.