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  1. #31
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,376
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Bryson View Post
    doesn't clear savage and/or ults
    I do clear Savage and I will do Ultimates when I get round to them, just haven't. My point is that I don't need that sort of difficulty and there is no point to it. I just want to feel something, and Extremes achieve this just fine.
    (2)

  2. #32
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,223
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    I have SEVERAL hot takes, but I think I will do them one post at a time... Tanking was not made easier in Shadowbringers with the massive tank changes that nerfed off tanking enmity generation to 2.0 Warrior levels of enmity generation, add all they they did was make better idiots in the tank role... and I say that as someone is too casual for Extreme and beyond content, but too hardcore casual content...
    (1)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  3. #33
    Player
    synthwev's Avatar
    Join Date
    Jan 2026
    Location
    Limsa Lominsa
    Posts
    27
    Character
    Frederick Ashborn
    World
    Halicarnassus
    Main Class
    Dancer Lv 87
    1. None of the Scions is remotely interesting to interact with or have around. I'm just finishing Stormblood but I'm already sick of them. They all talk way too much and feel like they have the same personality.

    2. ARR has some sort of important NPCs for certain quests, but the gear they wear are the ugliest pieces or rags the game has in store. For real 0 respect to their closet. They could use an update.

    3. Dark skin looks absolutely terrible at night, especially in cutscenes. In a lot of them I've only seen my eyes. Speaking of this, it is clear a lot of cutscenes weren't made with night-time in mind.

    4. What's with all the nodding? I should get at least more dialogue options to feel like I'm at least saying something, not agree to every single "do this 3-times chore" like I love to do it.
    (12)

  4. 04-22-2026 02:38 PM
    Reason
    Sorry for making everyone very angry.

  5. #34
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    2,126
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by SyferU View Post
    SE needs to implement their own version of a DPS Meter.
    When casual players realize how low their numbers are compared to other players, they will realize that they are actually not good at the game and hopefully spent more time learning their job.
    Most wouldn't though. They'd just quit.
    (10)

  6. #35
    Player
    Gwenkatsu's Avatar
    Join Date
    Jun 2024
    Posts
    450
    Character
    Gwenkatsu Furokane
    World
    Shiva
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Jeeqbit View Post
    • Tank busters to... bust you ie. require mit.
    • Raid-wides to... wipe you if you don't mit.
    • Auto-attacks to... hurt, otherwise what's the point?
    • Healers to... need to heal.
    • Enemy AoEs to kill you if you get hit by them like in Pilgrim's Traverse.
    • Mechanics to not hold back to an extent that would even insult a boomer gamer ie. left-right cleaves being nerfed to just "right cleaves", despite them making random exceptions in some story trials.
    • Not fearing giving players the reponsibility of placing objects, as used to be done in Heavensward and allowed for the fun of things like Weeping City.
    Much to my surprise, I wholeheartedly agree with this list. As long as they add one other point:
    • Make mechanics understandable. When I fail, make it clear, why I failed, and how I can improve to not fail in the future. When the only thing that explains a mechanic is an outside resource, that mechanic is bad and should not be in the game. If people want bizarre and absurd mechanics, add them to the harder content - but make MSQ content understandable at least.
    Which is the most important part of all. As of today, Trials and Raids totally fail to deliver on that front. When I do them, I die a lot - and I basically never know to what I died. Do I learn? No. Do I improve? No. Do I care any longer? No.

    Though this might sound like I'm derailing the thread, I'm pretty sure that asking for understandable mechanics in this place IS a pretty hot take indeed
    (11)

  7. #36
    Player
    Batbrat's Avatar
    Join Date
    Feb 2020
    Posts
    386
    Character
    Gotham City
    World
    Gilgamesh
    Main Class
    Archer Lv 100
    FFXIV needs open world PvP. I should be able to fight you for no reason the moment I see you, and a respawn window should pop up that directly tells you that I did it.

    Submarines need to be unlinked from houses.

    DC travel should be removed.

    You should be able to marry someone + have guests at your wedding from a different server. Not DC though, stay in your own DCs.
    (1)
    Last edited by Batbrat; 04-22-2026 at 04:11 PM.

  8. #37
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    786
    Character
    Bulletproof Boyscout
    World
    Seraph
    Main Class
    Sage Lv 100
    My expansion rank:
    1. Endwalker. 10/10. Possibly the best video game story of all time
    2. Heavensward. 9/10. Great story and characters. Adorable theme song.
    3. Stormblood. 8/10. Story is simple and more grounded but other than the Ruby Sea section, it's actually not boring. Fordola and Yotsuyu starred in this expansion, showing how circumstances can turn people evil.
    4. Shadowbringers. 8/10, but I put it below Stormblood. Story didn't pick up until after the second trial. Everything after that to 5.3 was great but 70-79 was kinda dull. I absolutely do not sympathize with Emet-Selch. You can't commit your own genocide to undo a genocide.
    5. Dawntrail. 7/10. Obviously they had to take it down a bit after Endwalker but it's not bad at all. The overarching theme is interesting (how different cultures view death and memory). Wuk Lamat is not a bad character. If people like Zenos for being "bad for no reason other than being bad", why are they against Wuk Lamat being "good for no reason other than being good"?

    A Realm Reborn itself is 7/10. It's only boring because the gameplay at lower level is extremely dull but the ARR story itself is not bad.
    (3)

  9. #38
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,345
    Character
    Knives Jonquil
    World
    Hyperion
    Main Class
    Rogue Lv 100
    Flying was a mistake. Flying makes maps too easy to traverse, lowering immersion. With flying, you're far less likely to run into other players while traveling. This makes the open world feel even more dead.

    But flying is convenient, so it's never going away again.
    (9)

  10. #39
    Player
    LeCorbeaux's Avatar
    Join Date
    Dec 2025
    Posts
    110
    Character
    Mordain Lecorbeaux
    World
    Shiva
    Main Class
    Miner Lv 100
    Quote Originally Posted by TheGrimace View Post
    Flying was a mistake. Flying makes maps too easy to traverse, lowering immersion. With flying, you're far less likely to run into other players while traveling. This makes the open world feel even more dead.

    But flying is convenient, so it's never going away again.
    That's mostly because flying is implemented in the most lazy way imaginable in this game. Having flying should mean there are flying enemies, enemies with enough range to take you down even if you are flying, hazards specific to airborne players, and areas (in particular those meant for defense like every single Garlean castrum) specifically guarded against fliers via various means. All we got is … the sightseeing log.
    (3)

  11. #40
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    2,126
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Dancer Lv 100
    G'raha Tia is overrated. Sorry, but he just isn't that interesting a character in my opinion. I feel he's shoehorned into MSQ content because of his popularity/how many players fawn over him... but I don't feel he really adds anything at this point (beyond being eye-candy for those who fawn over him) and you could replace him with pretty much any other Scion and get the same story point across.
    Preferred him as the Crystal Exarch, personally.

    Fist-clench in cutscenes has become grossly overused. Whilst seen throughout the entire MSQ I felt that it was particularly noticeable in Dawntrail, where it felt like we got a zoomed in closeup of someone (usually Wuk Lamat) dramatically clenching their fist every other cutscene. I release it's one of the writers primary tools for 'expressing emotion' in said cutscenes but they could do with scaling back on it.

    And not really much of a "hot take" - but I'm absolutely sick of hearing the awful excuse of a music track 'Machinations' in cutscenes. I turn my PC's sound off when this overused ear-bleed rubbish starts playing. That relic from ARR that the devs insist on using to this day needs to burn in a fire.
    (14)

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