Quote Originally Posted by Daralii View Post
That era effectively ended as soon as mainline games started releasing on the PS2. From X and on, there's been a heavy focus on the summon and Summoner working in tandem with each using their own skills. The current design is a weird hybrid of the III-IX concept and XVI, so it ultimately still doesn't know what it wants to be, is still clunky, and has next to nothing to it mechanically even after 5 1/2 years.
Yuna sends the party away and controls the summon in FFX as a solo creature in battle. This is the closest equivalent to Beast Master, and the only solo mainline that treats summons as a unique unit, but Yuna is just set dressing at that point in actual gameplay. Which no one wants for a pet job.

A similar system to that was in place in FFXIII which each party member having a unique summon that acts more akin to their limit break in practice.

FFXV has Summons as mostly random nuke spells or otherwise are built into the story as bosses or cinematic moments. The fact you can summon freely was a chief complaint regarding how FFXV implemented them.

FFXVI, you are the summon. Clive is literally Ifrit and his battle style of switching modes/channeling other summon to access unique skills and spells the same concept as FFXIV, put into an action RPG, but with unique kaiju fights between himself and the others like him.

Early FFXIV Summoner was far more of a DoT mage than pet based job.


I'm not saying we shouldn't have a pet job. I'm just forever confused why people demand Summoner become when it's not how they work in other games and it always preferred that our classic FF jobs feel more authentic.

But I'm also biased in that I like the current Summoner.




What about MCH turrets and the Queen being "pets." I love that job but it's way overdue a total redo.