Quote Originally Posted by Carighan View Post
There are also plenty ways to do HP sacrifice, but a bit like TouchandFeel implies, these all require underlying changes to both combat, class and encounter design paradigms. We can't have any of them while the dev team insists on this copy&paste class formula which, granted, helps due to the large amount of classes this game has to keep around and continuously add to.

That being said, I feel my favorite variant of this would ultimately be something akin to the Unholy Armor where you sacrifice X% current HP to gain <hp-lost> * Y% (>100%) as a shield with no duration.
You'd just hit it basically on CD for free eHP (since you get back more than you spend), or a slight further boost to your max-eHP-against-next-attack/chain by hitting it just before receiving a re-top-off before said attack.

Any substance to that for the DRK itself (i.e., not just the healer) seems entirely on paper / via flavor text rather than noticeable through gameplay.