"Bunk". LO-f'in-L. That just lost your entire credibility.
And the very reason why instanced housing is the answer to the problem of the ever-lasting trash that is the current system:
You don't hold your player-base hostage through a means that takes people sometimes YEARS to obtain, only to have it dissipate after 45 days of not being able to login, or whatever excuse is necessary to not play. There are a lot of reasons people can't login for a duration of time. You implement instanced housing players can obtain and keep a house, there doesn't have to be decay, it's less load on the servers overall (their one and only issue they've ever come up with), and that's just common sense - instancing housing and other assets are modern-day thinking when it comes to massive character gameplay. Why you are so against making a more efficient, healthier system of gameplay and efficiency is beyond me.
And, who said no one is willing to talk about the existing conditions? It's database driven. What's there to discuss? You can literally - quite literally - match database fields and assets that are tied to character assets when changing. And really, all they NEED to hold onto are the plot sizes that have been obtained by character and the housing items that have been obtained. You implement the new system obtained, the character logs in, goes back and picks the same size plot and the worst you have to do is redesign your home. Oh, the humanity of forward thinking. You can't tell me that there is no way possible to change this system. It's severely flawed with hoarders of housing, its server structure is best described as smelly taint, and the thought behind its implementation is amateur. At best. Why? Because older games have done it better.
I'm talking about a system where every player could have a house, while you are trying to justify fairness by fighting against it? Really?



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