Figured I'd ask since there's a lot of people who've given me the canned answer of "There's no content(I want to do)." when I've asked in some friend circles. I remember in one interview Yoshida went into depth about how they're trying to make content to accomodate all levels, but personally it feels like they keep missing the mark.

I'm not sure what in the world they'll do about it in 8.0, but the other problem I think we had this expac was they spread their focus too broadly in terms of what content to make available outside of their usual application(Beast Tribes, MSQ, Raid Tier in particular).

This can be said since we had not only Cosmic Exploration, we also had Pilgrim's Traverse(Deep Dungeon), Occult Crescent(Exploration Content) with North Horn coming in .55 probably, and to top it off we had The Merchant's Tale(Variant Dungeon). That's a lot in just one expansion to push, and I think from development it might make sense given the size of the team; of course I don't fault them for letting their juniors attempt some things, but most people argue it's about rewards over everything else which is understandable in current state.

I just want to understand why they release content at a pace where we get a drought in a live service landscape that's pushing out updates almost bi-monthly.