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Thread: Tank invulns

  1. #11
    Player
    Asako's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    395
    Character
    Asako Natsume
    World
    Lich
    Main Class
    Warrior Lv 100
    Remove Invuns. They have needed to go for a long time. This game does not need them. Force Tank swaps and cooldown rotation. Even in Savage you still don't Tank Swap and just ignore any major buster mechanic. That's embarrassing.
    (1)

  2. #12
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,226
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    They have the capability to prevent Tank Swap cheese though, because it was done in P8S for example. If you only invuln'd that, you were dead. I think Valigarmanda was like that as well. The DoT does extra damage if there isn't a swap, so once invulns goes, bye.
    (0)

  3. #13
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,328
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by VeyaAkemi View Post
    The answer is "OP doesn't play DRK or otherwise forgot that it exists".
    Just like CS3.
    (2)

  4. #14
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    694
    Character
    Buzam Aidorouge
    World
    Excalibur
    Main Class
    Ninja Lv 100
    All I know is that I'm not a fan of DRK or GNB invulns and avoid using them.
    (0)

  5. #15
    Player
    AstreaLove's Avatar
    Join Date
    Feb 2022
    Posts
    56
    Character
    Astrea Love
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by VeyaAkemi View Post
    The answer is "OP doesn't play DRK or otherwise forgot that it exists".
    I just forgor. I play DRK once in a while, but not as consistent as PLD/GNB.
    (1)

  6. #16
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    481
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by UNDEAD10000 View Post
    I rather want them remove all tanks invulnerability and heavily nerf their self-sustain and mitigations to give healers something else to do then just spamming single DPS skill like 95% of time in 90% of the content.
    I agree with most of this but tanks having a panic invuln on 10 minutes shouldn't be that outrageous. As a former healer main I want to feel something when healing, sure, but at the same time if we go too far the other way too abruptly there's going to be a massive dropoff of tanks which creates a whole new problem.

    Totally agree that tanking is laughably braindead, though. I remember going from tank main to caster and healer main in EW and finding out how much I sucked.
    (0)

  7. #17
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,226
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Basteala View Post
    I Totally agree that tanking is laughably braindead, though. I remember going from tank main to caster and healer main in EW and finding out how much I sucked.
    I can dismiss all roles as being nothing:
    "Tanks just stand there and do nothing, eating mechanics".
    "Healers just spam their 1 attack".
    "DPS just do damage"

    But actually playing each of them you learn otherwise, because certain DPS (especially melees) get very distracting just doing simple mechanics that tanks and healers find easy and they die to things that tanks don't. As a tank you realize you're doing lots of mechanics so that the other roles don't have to deal with them, and considering others' such as dragging things into AoEs and opening back and sides for positionals. As a healer you realize there are fights that exist that require actual prog of your heal rotation.

    In dungeons, they're all braindead. Lucky if a mechanic even kills DPS in these since you can get away with eating a tankbuster on a DPS.
    (4)

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