I wouldn't have trusted what that site had to say, even if it was current. I vastly preferred the previous iteration of RPR, and the one before it too (ST focus, no Guillo). When it was like that, it was a very capable job that was mostly slept on; wasn't underperforming at all when I took it in. When it got more of an AoE focus, it was still fine to handle. What it got changed to now is when I stopped playing it, it's just far too clunky and unenjoyable (though I guess it still does RPR things...)
I'm not going to run the rest of those thoughts through with a finer comb, as a number of points have been brought up fine enough as it is when it comes to MNK, but that AI verdict is lacking a good bit of functional context (e.g. "RoE heal bad cuz delay". Well then, just pick up the timing better. It is a pretty strong feedback skill). MNK hasn't been particularly weak for a looooong time, and it very much fulfils its role as bruiser damage dealer, unlike what the AI appears to, uhh... "think". Also where is the part about it being pro at taking advantage of stage gimmicks?.. Funny thing to be leaving out by the AI... has it just not been pointed out enough for it to get a hit on that aspect? I know stage events can be randomly timed but it's worth mentioning it.
But folks are out PvP'ing in PvE as well wdym.They even PvP over houses! (RIP that housemaxxing thread). It's way more tamer in here than it is out there smh. This is cozy.~



They even PvP over houses! (RIP that housemaxxing thread). It's way more tamer in here than it is out there smh. This is cozy.~
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