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  1. #31
    Player
    ThreeBeastSmile's Avatar
    Join Date
    Jul 2014
    Posts
    98
    Character
    Raccam Tantaram
    World
    Omega
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Phylecia View Post
    Just doing some research, some of the top results will show you what I'm saying:
    https://simpleboost.com/guides/ffxiv...ading-anchor-1
    I wouldn't have trusted what that site had to say, even if it was current. I vastly preferred the previous iteration of RPR, and the one before it too (ST focus, no Guillo). When it was like that, it was a very capable job that was mostly slept on; wasn't underperforming at all when I took it in. When it got more of an AoE focus, it was still fine to handle. What it got changed to now is when I stopped playing it, it's just far too clunky and unenjoyable (though I guess it still does RPR things...)

    I'm not going to run the rest of those thoughts through with a finer comb, as a number of points have been brought up fine enough as it is when it comes to MNK, but that AI verdict is lacking a good bit of functional context (e.g. "RoE heal bad cuz delay". Well then, just pick up the timing better. It is a pretty strong feedback skill). MNK hasn't been particularly weak for a looooong time, and it very much fulfils its role as bruiser damage dealer, unlike what the AI appears to, uhh... "think". Also where is the part about it being pro at taking advantage of stage gimmicks?.. Funny thing to be leaving out by the AI... has it just not been pointed out enough for it to get a hit on that aspect? I know stage events can be randomly timed but it's worth mentioning it.

    Quote Originally Posted by theunhappypotato View Post
    people take pvp in ff14 serious?
    But folks are out PvP'ing in PvE as well wdym. They even PvP over houses! (RIP that housemaxxing thread). It's way more tamer in here than it is out there smh. This is cozy.~
    (0)

  2. #32
    Player
    Bureda's Avatar
    Join Date
    Jan 2022
    Posts
    269
    Character
    Bureda Ghodhand
    World
    Phoenix
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Reginald_Cain View Post
    I'll paste my response to another pvp post here
    "Ok I'm gonna step on a lot of toes here but ranked video game ladders are just glorified gambling. Look at league of legends and overwatch, you will get gatekeepers who just troll on purpose to keep people low rank, smurfs that play on alts to bully low skill noobs and the worst part of it is that people who participate become deluded and think they'll be rewarded for their effort but don't realize despite trying hard you need to learn things you didn't even know exist like macro and tempo. If your progress is completely at the mercy of not only your performance but a bunch of other people then it's better to step back and figure out how to better yourself in something more tangible. I think video game ranked modes are degenerate by nature."

    They could nerf and buff whatever jobs the community wants but the game will never feel satisfactory or balanced because of behavior and gameplay patterns created by the competitive atmosphere. Balancing jobs will never balance your team mates or enemy team mates and they will make certain jobs feel broken by exploiting how fast certain combos make an individual player on the opposing team rage quit.
    I show my winrates for the world to see. I already know the system is hard wired to keep your ratio around the 50% marker. That is why it doesn't matter how strong a job is, it will just balance it overtime. I've gone from 90% win rates tp 42% wr, just to be kept around 'Yoshi P's Golden Ratio' as I like to fondly call it.

    The issue stems on how fun the game mode is. At the moment seeing a PCT or BLM tank multiple people like a joke just isn't it.

    The mode is reaching 5 years in April, still no onboarding, still no guidea still no meaningful updates, still no communication.

    In EU we had a community showcase and the one JP Dev there just came by to flex he was traveling. Didn't even bother to take extra half an hour and hear some takes.
    (1)

  3. #33
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    454
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    You think devs will do something in pvp for patch 7.45? *Surely they will fix problem right?!*

    Can't wait for another BLM buffs or similar.
    (1)

  4. #34
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    454
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Phylecia View Post
    -
    3. Tethered Mobility (The "Follower" Escape)
    • No True Escape: Ninja (Shukuchi) and Dragoon (Elusive Jump) can escape 1v5. Monk’s Thunderclap requires a living teammate to be behind them and in range.
      The Losing Game: If your team is dead, your mobility is gone. Monk cannot "reset" a bad fight on its own; it can only snowball a fight that is already going well.

    4. The "Win More" Limit Break
    • Meteodrive is great for piercing Guard, but it locks the Monk in a long animation.
      Without a coordinated team to follow up, the Monk often trades their life just to remove one enemy's shield, resulting in a net loss for the team.

    The Verdict: Support, Not Carry
    Monk has shifted from a "Frontline Bruiser" to a Support-Finisher. It lacks the independent survivability, raw mitigation, and reliable escape tools that define S-Tier melee like Samurai or Ninja. It is a high-skill, low-reward specialist that relies more on the team's competence than its own kit.
    -

    I actually wouldn't mind 'something' being buffed; take this job down any further I'd argue there'd be no reason to play it at all lol
    This response with AI is a joke.

    First of all, Monk's Riddle has been changed so 2nd activation is a bit delayed. But that is also a buff to Monks because now they can activate riddle and jump to an enemy so damage falls directly onto them. You can't escape the fate. Riddle is a seriously overpowered ability that grants damage and heal back meaning that Monk doesn't need to waste its recuperate at all. Can tank crystal very fine. Loss of stun I agree but wind's reply is not to be taken lightly. Can be used to push someone onto your team, adds bigger damage to your next attack on that target as well. That ain't small.

    The 3rd point is an utter joke... Monk is really good when escaping and one of the jobs that is good for stealing potions. Someone chasing you? Kick them, jump on them with dash so you get behind them, you get movement speed while dashing, you have riddle to save yourself and so on.

    Meteodrive is an excellent example of why MNK is hated even today. With proper combo you can still one shot people or at least make enemy healer regret his life or ever queuing up again for CC. Relatively broken spell for late game. The thing "you get stuck in anim" doesn't mean much when you are surrounded by your team that is helping you.

    There is a reason why top players constantly play MNK or MCH for easy wins when they need it.
    (1)

  5. #35
    Player
    Bureda's Avatar
    Join Date
    Jan 2022
    Posts
    269
    Character
    Bureda Ghodhand
    World
    Phoenix
    Main Class
    Rogue Lv 100
    Quote Originally Posted by MayuAmakura View Post
    You think devs will do something in pvp for patch 7.45? *Surely they will fix problem right?!*

    Can't wait for another BLM buffs or similar.
    I like you!

    Anyway, I'm assuming not. The next big thing will probably be the mandatory expansion changes.
    Still, I can only control what I do, so I might as well give my feedback then I'll have no what if moments. Obviously we know it falls on deaf ears.

    I think CC had/has and will always have the potential to be SSS Tier side content, but for that it needs the attention it deserves.
    I suppose it's just easy to label pvp as 'not fun', it's where 'toxic' people go and 'something not desirable' by the FFXIV Dev team.

    Oh well, but at least we can all say, at least we tried!
    (0)

  6. #36
    Player
    Dakam's Avatar
    Join Date
    Jun 2016
    Posts
    33
    Character
    Akam Mizuna
    World
    Leviathan
    Main Class
    Warrior Lv 100
    At this point, all I want is a crumble of SGE buff...
    What's that? 1 more second to Toxikon debuff? Less shields on Pneuma's Haima? Taking out our second Phelgma for Psyche which take a whole ass second to register?
    Well...that's something I guess.

    Meanwhile, BLM not only took the max HP buff that SGE player wanted before the DT changes (In EW BLM and SGE had the lowest HP in the game), their whole kit got changed to be the best at everything.
    (1)

  7. #37
    Player
    Vandi's Avatar
    Join Date
    Jun 2024
    Posts
    133
    Character
    Devil'von Panzerfaust
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Bureda View Post
    Crystal Conflict and any other form of close quarter PVP is not fun due to out of the stratosphere misbalancing between the jobs.
    Respectfully, I’m curious. Are your above rants directed exclusively at tip top tier CC ranked crystal ranked matches where people know how to manipulate server tics to get in .5 more damage, or just in general, including casual matches which happen 80% more than ranked? Cuz if it’s general. . .just find a partner who knows how to attack the 1 over someone’s head. All these jobs are meltable under sustained pressure.
    (0)
    ‘He who has no expectations will never be disappointed.’

  8. #38
    Player
    SlaynXD's Avatar
    Join Date
    Jan 2025
    Posts
    5
    Character
    Slayn Lockmeier
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by OMGJesuis66 View Post
    Cool, can you show me literally anyone who is a pro with them that can explain step by step how this class works, then?
    Because, as is, Quick Sketch feels like a punishment. Using LB feels like a punishment, given it's an incredibly long animation.
    You have an excellent burst to take one person out, but no dueling capabilities, and incredible vulnerability under pressure.
    Comet and Holy not being an Ability feels horrible too.

    So, either those people are doing some black magic and the class is incredibly non-intuitive to anyone else to pick it up, or the class is unplayable if you have a slight bit of ping, or there are certain devices:tm: that people utilize to go around the glaring network issues + designed class locks, and people just make use of those.

    I'm always willing to hear more! But PvP in this game is quite obscure out of the normal player eye, when it comes to "meta comps" and even class guides, so... I will only believe when I see it and put it into practice. Because I play Picto plenty in CC, for sheer enjoyment of the class itself, and it feels genuine *terrible* to play.
    My brother in christ, you don't know what you are talking about, I'm pretty sure you don't know what is a GCD and an oGCD or what is a snapshot, cause I can tell you right now pressing a GCD (Comet in Black or your beams) into an oGCD (literally any motifs) will gets you a kill if you don't burst in someone guard

    LB wise, you just need to use it behind a wall before an engagement, Starprism is broken to the point it does everything and the AoE of the LB is just there for a safety area to spam your recup and heal for 22k per usage.

    Smudge is the best button on PCT, you can just slide or dash behind walls super fast, you can also wall-slide and be gone from a fight in less than 0.5sec.

    Any others jobs are just shit compared to PCT, that job does everything, peoples never realised it until a few seasons ago, it always been that good.
    (2)

  9. #39
    Player
    ThreeBeastSmile's Avatar
    Join Date
    Jul 2014
    Posts
    98
    Character
    Raccam Tantaram
    World
    Omega
    Main Class
    Reaper Lv 100
    Quote Originally Posted by SlaynXD View Post
    Any others jobs are just shit compared to PCT, that job does everything, peoples never realised it until a few seasons ago, it always been that good.
    Like a year ago. This part is something that is quite the common thing in this game I've noticed. You might think it was just PCT but it's happened multiple times across the PvP build states (ShB RDM eh-eh? Just had to say it~).

    Strange... in between any outcries concerning the basic mechanisms in PvP and blaming it on stuff that's not quite the case, there's this. No wonder any discernible skill ceiling is largely imperceptible. Just a consequence of "lol this game's pvp is trash" low effort attitude or what? Also maybe a smidge of it being such a tiny pop at this supposed high end recycling some presumed wholly true info within an echo chamber (some of it managing to be true I guess). Hmm.

    There's genuinely not been too many times where a job was a total lost cause. There has been, but not many that I personally recall. Like, all of this entwined, and it's unsurprising why balance or whatever is just ??? "fixes". e.g. Meikyo being back to 3 sec Purify-class cc immunity and my "Yeah, why did you change it in the first place?" reaction to it, but also "Why all the additional healing stuff though lol".

    What is anything at all based on here anymore, honestly?
    (0)

  10. #40
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,157
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Bureda View Post
    I like you!

    Anyway, I'm assuming not. The next big thing will probably be the mandatory expansion changes.
    Still, I can only control what I do, so I might as well give my feedback then I'll have no what if moments. Obviously we know it falls on deaf ears.

    I think CC had/has and will always have the potential to be SSS Tier side content, but for that it needs the attention it deserves.
    I suppose it's just easy to label pvp as 'not fun', it's where 'toxic' people go and 'something not desirable' by the FFXIV Dev team.

    Oh well, but at least we can all say, at least we tried!
    I may be wrong, but if you're approaching this game with the mindset of WoW’s PvP design then this may simply not be the kind of system you’re looking for.
    I also understand that NA players often feel frustrated when they think developers aren’t listening.
    However, it’s not accurate to claim that the developers blindly follow whatever the Japanese community wants either.

    In fact, things have gone the opposite direction at times.
    There were even incidents where two Japanese FFX14 fan sites shut down because of harassment and safety concerns directed toward Square Enix employees.
    That alone should make it clear that the developers are not simply catering to one side.

    Balance decisions are generally based on internal data and how each job performs in practice, not on which region complains the loudest.
    For example, before patch 7.4.5 there were discussions on the Japanese side about bringing back the concept of optimal range distance.
    This was a mechanic that existed before the 3.0
    Ranged jobs like Bard had to maintain a specific distance (around 15 yalms) to deal maximum damage.
    Being too close or too far resulted in a damage penalty.
    Some players in the Japanese community actually wanted a system like that to return and apply more broadly to ranged attacks.
    The developers ultimately decided that approach wasn’t feasible and instead adjusted melee jobs instead.

    So the idea that the developers simply follow whatever one region asks for doesn’t really match how decisions have actually been made.
    At this point I’m not entirely sure what kind of system you’re hoping for.
    (0)

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