Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast
Results 61 to 70 of 71
  1. #61
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    488
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Psycha View Post
    Don't turn the game into WoW with talent trees please.. Then we'll see toxic BiS builds for jobs come out day 1.
    > We want better changes and more fun gameplay!

    Meanwhile community strikes again with "please no change, let it be boring!". Yeah. Also let's remember that it was community's fault for wanting to have 2 minute meta and God forbids that any job is different and have opened window for rotation or similar. Putting talent trees or anything in between wouldn't do any harm to this game considered that every other aspect is already useless. Melding materias where only 5% of materia is worth and rest is thrash, everybody melding the same. Isn't it a bit ironic? You being fine with melding or everyone having SAME GEAR and no variations. But involving talents would be chaotic and bad? Lmao

    "But people will be excluded from raids if not meta!" Not like they weren't already excluded if playing wrong jobs or "no picto = no entry" at the beginning of expansion. Please.
    (4)

  2. #62
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    488
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Veritas-Ancora View Post
    I would ragequit if we got talent trees.

    They're nothing but toxic BiS nonsense and I quit WoW over it. When I was forced to switch from DPS to Tank in Death Knight many moons ago, I stopped playing.

    But honestly I don't think Yoshi P wants them, otherwise we'd have shared classes for our jobs (beyond Arcanist) and so far Yoshi P has never seemed to be interested in that.

    I think we're honestly safe from talent trees.
    I doubt in this. Considering DK is always a solid dps in every expansion, I highly doubt it. What more happened is that your raid needed someone to tank and they had no one else but you since you already had proper gear kek. But yeah.
    (2)

  3. #63
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Shirogane
    Posts
    1,324
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by MayuAmakura View Post
    I doubt in this. Considering DK is always a solid dps in every expansion, I highly doubt it. What more happened is that your raid needed someone to tank and they had no one else but you since you already had proper gear kek. But yeah.
    Weird bait but okay.

    It was Cataclysm, they removed the DPS option and made it all tank. That's when I quit. Raid groups weren't even running when the expansion dropped, it was solid in WotLK.

    You're probably just mad that XIV doesn't have talent trees. Calm down. You can still play WoW.
    (0)

  4. #64
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    668
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Ruling out talent trees because of balance concerns is not that different an argument from deciding we should only have 1 job per role because otherwise people will create metas where some jobs get excluded; we already have that despite how homogenized the current jobs have become. If done well, talent trees or whatever build system could provide players with ways to experience older job playstyles, or play a job in a completely different role (BRD as a healer or DRK as a DPS come to mind), or otherwise bring back older themes with twists. If I had the chance to play an "Elementalist" WHM that brought back Stone, Aero, and Water spells, I'd want to give that a go. Hell, I'd play SCH again in a heartbeat if I could have Miasma, Miasma II and Bane back as potential options. Even if the only thing you ended up allowing the player to change is the filler rotation and what kind of utility you could bring, that can still be a good amount of player expression that wouldn't be too difficult to balance.

    That said, while I like the idea of the talent trees, it would only be in the context of a different job design ethos than what we have now. Rework the jobs to actually be engaging, make the stats that aren't Crit more worthwhile, and even just deciding you want to play a Speed / Piety WHM over a Crit WHM is enough player expression for me. I would only want talent trees if they could legitimately offer new playstyles and/or allow for jobs to change roles.
    (2)

  5. #65
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    641
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Honestly not too fussed, as long as it's not something obviously class locking like re-introducing job based striking/piercing/blunt/whatever debuffs we used to have. That specific aspect of Stormblood will always haunt me.
    (0)

  6. #66
    Player
    0blivion's Avatar
    Join Date
    Jun 2025
    Posts
    434
    Character
    G'raha Tinya
    World
    Lamia
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Valor_C View Post
    That's not a bad idea in itself, but there will be one meta build for every job, and people will be excluded from endgame raid content, or maybe even other content when they don't play that one meta build, which then makes the whole thing irrelevant and a waste of resources.
    That maybe works in other games, but I don't trust the FFXIV devs to design it in such a way that there won't be that one proper meta build.

    edit:
    Look at bluemage, a lot of different skills which let you customize your build how you want, but good luck in finding groups for bluemage endgame content when you don't play with a certain build.
    As someone who will, in fact, exclude players who deliberately play in a way that, well, drags everyone else down, this is exactly why I wouldn't want this sort of change. Having to weed out people in PF would become more annoying and the blocklist limit is way too low for that.
    (0)
    Midcore is when you take a look at an Ultimate, nod along sagely to a guide and decide to do it when you get 12 months of uninterrupted vacation, which is to say: never.
    Quote Originally Posted by Mawlzy View Post
    I think at this point 0blivion has decided to play forum villain, until perhaps the Exarch cloak becomes available.

  7. #67
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Shirogane
    Posts
    1,324
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by 0blivion View Post
    As someone who will, in fact, exclude players who deliberately play in a way that, well, drags everyone else down, this is exactly why I wouldn't want this sort of change. Having to weed out people in PF would become more annoying and the blocklist limit is way too low for that.
    Exactly this.

    If talent trees offered something like raising from the dead or ailment removal or something non-dps that would simply be beneficial to have instead of min-maxing, I'd be for it. But we all know that's not what we're talking about here.
    (0)
    _________________________________________________________________________________________________________________________

    I hope the devs are listening. We need the devs to please listen.

  8. #68
    Player
    SticksToFloors's Avatar
    Join Date
    Mar 2026
    Posts
    8
    Character
    Sticks Tofloors
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    My understanding was the 6.0 stat squish was done due to technical issues. Maybe not squished enough since we're hitting nearly ShB values already. Squishing level number is meaningless, it's not like you need to do your roulettes to get through MSQ, in fact you end up overleveled. The kinds of issues people are talking about here are unfortunately baked into the game, not only in its past content but in the prevailing formula. You gotta do more MSQ fetch quests every couple months to keep up with content and that is simply what FFXIV is, take it or leave it. I don't really see a clear "solution" here. I was interested in the story back in HW but have since become a serial cutscene skipper because that's not the content I play the game for. When a new expansion comes out, I skip everything to finish it as quickly as possible, and if I want to see the story I'll watch it on my alt. It's a lot easier to play that way as the expansions release though, I imagine trying to engage with the game like that starting from EW on would be intolerable.

    And to be clear, content pre-level 100 does in fact suck. Not because the MSQ cutscenes or fights aren't good, but because the jobs are terminally boring to play. This is something they need to address imminently, having to progress at least a couple hundred hours to 7.0 to play your job as intended is intolerable and insane. People aren't even happy with how the jobs play once you get there. That is the first thing that needs to be addressed, followed by some more ARR streamlining and maybe a different approach to post-expansion update MSQ requirements.
    (0)

  9. #69
    Player
    TheRealMadruck's Avatar
    Join Date
    Nov 2016
    Location
    Limsa
    Posts
    232
    Character
    Firkmann Solksthalsyn
    World
    Goblin
    Main Class
    Archer Lv 30
    Quote Originally Posted by Veritas-Ancora View Post
    Yoshi P said that something drastic must happen to not endure level bloat.

    So will we see all of our levels halved, and the cap reduce from 100 down to L50, giving 5 levels per expansion?

    I think this is the most logical and easiest way to reduce the hefty load of 110 levels. Unless they're coming up with a whole new leveling system, which a lot of people seem to be against (Eureka leveling, for example).

    Are we crunching our levels into halves at this point?
    Short answer: Look to what they did to FF11 for levels 99+ since alot of the people who work on FF14 came from that game.
    (0)
    I guess it's my fate as a Dark Knight. Soon, I won't even feel any remorse for my actions!-Cecil Harvey-FFIV DRK

  10. #70
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Shirogane
    Posts
    1,324
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by TheRealMadruck View Post
    Short answer: Look to what they did to FF11 for levels 99+ since alot of the people who work on FF14 came from that game.
    I had Google explain this one to me as I quit by Chains of Promathia.

    Sounds like an interesting system, merit points and job points could work. Was the system viewed favorably amongst the community?
    (0)

Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast