I had to recheck old footage but it seems I had a memory bleedover from the experience. You're right, the regen was similar. But in essence, on top of having a lot less free ogcd heals and more hardcast healing to do, there was definitely a combination of factors that made resource scarcity be a real deal. I've seen countless parties, either dungeons or trials/raids, just keel over because they ran on fumes. I haven't seen this happen in ages since SHB/EW (especially EW+, and I suspect it has to do that they really alleviated how MP neutral or negative some rotations used to be even in ShB).
Again, I was speaking about trash dungeon gameplay. Adjusting was a BIG healer deal back then. That's what I enjoyed about starting as a healer, and why I've stopped playing one since then. There is no more management of anything left to do. No balancing act, no seeing how far you can go, nothing.



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