


The only other examples that immediately come to mind are Estinien saying that the group has two Azure Dragoons shortly before The Aery and Y'shtola talking about our familiarity with Reaper practices somewhere in 6.3. I think that both of those are just dependent on having finished the job quests, not having the job equipped.There’s that one scene in Stormblood where they react differently if you’re a healer class, so it’s definitely possible. It would be nice if they did more to have NPCs acknowledge the breadth of jobs we have now, even if it’s just on a per-role basis (I.e asking healers to assist the injured, tanks to assist with reinforcing defenses, dps to scout the area, etc).
A way to enjoy content if one is not able to find players. I often come late to content, this means that by the time I can do something, everyone has already done it and moved on. An example, is the Blue Mage content, getting players to do the extreme trials is not easy another example is Variant dungeons. Content should not have FOMO timers, instead there should always be a reason for the players to want to do these content or SE need to add duty support to more contents.
To many things are FOMO or DOA like the recent Fork Tower.
Sure, it's like that now, but they don't need to do this, and it's something they should really reconsider. I second the notion to see Hien and Yugiri again, or at least have them hang out in the Doman Enclave or something.
Also they really need to change some of the things the Eorzean NPCs say (such as the Brass Blades, Wood Wailers in Gridania, etc.) because they still act like your some sort of dirty criminal despite the fact we've already saved Eorzea and fought for their city states countless times!
Besides from this having new places to explore is the thing I'd like to see the most. Mainly building interiors and places you can enter, as I like the architecture in the game. There's a ton of locations in the game where it's just like "man, I really wish I could go there and gpose".
I think they should also make it so that you can purchase food and items and such from the vendors in recently added places like solution 9, because right now you can't even interact with them. I know it might be kind of a "useless" thing, but sometimes I'll just hang out at one of the bar/restraunt locations in the overworld, like The Drowning Wench in Limsa Lominsa or even that one bar in Camp Drybone, purchase one of the food items from the vendor, take a seat, and then just take in the scenery while eating the item. It's very calming and immersive, and something that I miss a lot in the recent expansions. I know it's probably a selfish ask since most people probably don't do this, but it does add a lot to the immersion of the game and hopefully would be easy enough to make some of the npcs already there sell food items, or things related to their store.
Edit: To provide some positive feedback though, since I don't want the devs to be demoralized. As it stands they have already added two things the game was definitely missing, mainly unrestricted glamour and previous pvp series rewards available to be purchased, so I'm happy that they were able to do that. I'm definitely a lot happier with the game now then I was a few months ago, that's for sure. 7.4 has been an excellent patch overall and a step in the right direction.![]()
Last edited by SKAshe; 02-27-2026 at 07:10 AM. Reason: Edit, seperated statements into seperate paragraphs



There is a lot I could list. But that would be a waste of time. Nobody with any power will read and forward anything here. So I'll just list one.
-A good netcode and network provider for connections outside of Japan

Dungeons are terrible in this game. Trash is boring and it feels like the only thought they put into it is what enemies they want to appear. Almost nothing happens and tanks barely take damage, and that's almost every dungeon nowadays. Some older dungeons actually have enemies that need to be interrupted or enemies that will do raidwides you want to prioritize. Why has the aspect of dungeon design been dropped? Dungeon boss design is at least decent, but I don't think anything they've added in the past few expansions was as good to me as the original Midgardsormr fight, and that's been long gone to ensure everything can completed with bots.



The battle content designers only care about bosses, to the point that the new criterion is removing the trash encounters entirely and will just be a boss rush. If they thought they could, they would probably replace every dungeon with a trial.Dungeons are terrible in this game. Trash is boring and it feels like the only thought they put into it is what enemies they want to appear. Almost nothing happens and tanks barely take damage, and that's almost every dungeon nowadays. Some older dungeons actually have enemies that need to be interrupted or enemies that will do raidwides you want to prioritize. Why has the aspect of dungeon design been dropped? Dungeon boss design is at least decent, but I don't think anything they've added in the past few expansions was as good to me as the original Midgardsormr fight, and that's been long gone to ensure everything can completed with bots.

Social aspects like hangin with the scions outside of missions, or actual clubs or cafes that aren't player owned, or maybe like a roller coaster or something flashy. We should also be able to use trusts in deep dungeons, dont know why we cant now.
I survived because the fire inside burned brighter than the fire around me. - Joshua Graham
The sad thing is that "trash" in the sense of many-mob fights can make for interesting encounters, similar to any "council" fight but yet larger-scale, with even more freedom to break away the enemy's abilities or trigger their enrages, etc., in the order you please, and often without CC immunity cutting away that part of your party's kits (that is, if XIV even had them 1-2 skills per role).
Last edited by Shurrikhan; 02-28-2026 at 09:46 AM.
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