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  1. #51
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    399
    Character
    Night Tempest
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Themarvin View Post
    it would be best to actually remove all stats and make it ilevel based only, no need to min/max substats... no special extra ilevel from savage/ultimate either, put all people into the same pool and lets play the game like that

    As it is it is impossible to min max everything with current settings and it foster a lower pool of players being able to enjoy the higher end content as well...

    Also there is too much skipping certain mechanics from everything to extreme trials, Deep Dungeons, Savage and Ultimate and so on and so forth, I would say and claim that the ultimate experience and satisfaction is very much more in being able to get rid of this or that boss or dungeon, by actually having to go through all the mechanics, that could be made by doing DPS locks, as it is with some mechanics already, so you eg. can't to 0% or below 70% before this mechanic has played, which would take the skill lining up and gearing into an entire different world, if want to make your job of choice beating whatever thing actually optimal.

    No.

    Harder content should yield better gear.
    (0)
    Last edited by NightHour; 02-27-2026 at 09:49 PM.

  2. #52
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,245
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by NightHour View Post
    No.

    Harder content should yield better gear.
    Not really, it should hard cap at the a reasonable ilevel each tier, meaning you would not just be able to roll over the previous raids and also... even if having higher than needed on maximum tier, you would still be stuck on the hard cap or what is needed for the higher up tier as well.

    It should be skill based and not skip based, it is a solid fact you can't deny.
    (0)

  3. #53
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,245
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by Deejudanne View Post
    that sounds so shit, making gearing even worse than it already is
    How so... you can't wear 2 rings of the same type either since the items is unique.... don't get me started...

    It would move much more towards skill based rather than skipping mechanic based content....

    Also... it may sound weird, but remove the enrages, but add timers that would base on if you get any loot or not... meaning if you are in there to much time... you wont get any loot at all, but if you beat a certain time, you would get rewarded better.... I am not in favor of how the game allow for being able to skip mechanics, in my opinion and view on things does not make it very skill based at all, other than cheesing it.

    Could get base it must beat the boss within a margain of 30 seconds based on how long it would take to beat it in minimum ilevel, to make it more easy on the developers as well to hardcode and it would certainly also add on the skill of the player to be able to achieve that as well, with a better timing and taking optimizing gear to an entire new level as well.
    (0)

  4. #54
    Player
    Hanzz96's Avatar
    Join Date
    Jan 2022
    Posts
    227
    Character
    Blake Adair
    World
    Seraph
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by Themarvin View Post
    How so... you can't wear 2 rings of the same type either since the items is unique.... don't get me started...

    It would move much more towards skill based rather than skipping mechanic based content....

    Also... it may sound weird, but remove the enrages, but add timers that would base on if you get any loot or not... meaning if you are in there to much time... you wont get any loot at all, but if you beat a certain time, you would get rewarded better.... I am not in favor of how the game allow for being able to skip mechanics, in my opinion and view on things does not make it very skill based at all, other than cheesing it.

    Could get base it must beat the boss within a margain of 30 seconds based on how long it would take to beat it in minimum ilevel, to make it more easy on the developers as well to hardcode and it would certainly also add on the skill of the player to be able to achieve that as well, with a better timing and taking optimizing gear to an entire new level as well.
    Everything you said is some of stupidest stuff I have ever read on these forums.

    Having a time limit to beat the boss or no loot is beyond brain dead because Mr Johnny WHM in PF can be heal botting and then everyone misses out of loot. It would kill the raiding scene and ruin gearing.

    Skipping mechanics isn't great but you cannot deny it is skill based because if your group was pumping enough damage to skip Sunrise Sabbath than you deserved the skip honestly and an easy way to avoid this happening it to have a higher health pool but that would lead to people in these forums crying about hitting enrage like M11s.

    Higher item level should be given for doing harder content and it caps at a reasonable level, 10 ilvls higher than normal tome gear is correct. Also skipping mechanics in old tiers is a feature not a problem, its why they add in echo when the tier is done.

    Please think because typing absoutle nonsense
    (4)
    Last edited by Hanzz96; 03-02-2026 at 07:40 AM.

  5. #55
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    399
    Character
    Night Tempest
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Themarvin View Post
    Not really, it should hard cap at the a reasonable ilevel each tier, meaning you would not just be able to roll over the previous raids and also... even if having higher than needed on maximum tier, you would still be stuck on the hard cap or what is needed for the higher up tier as well.

    It should be skill based and not skip based, it is a solid fact you can't deny.

    It's not a solid fact at all and I can deny it.


    They are PREVIOUS tier raids, why wouldn't they be easier with better gear?



    That's like saying Heavyweight BIS players should have a challenge in Syrcus Tower.


    Other MMO's let you steam roll old content once it's not current, so what makes FF any different?




    Skipping the odd mechanic is fine if you have good players in your group.

    More damage = bosses die faster.




    The natural flow of an MMO - Encounters get easier as players get more gear and knowledge.


    How MMO's work is the more effort and higher up the difficulty chain you go -- The better your rewards.


    A person who just does extremes for example should have a lower ilvl than a fully bis savage player for example.
    (1)
    Last edited by NightHour; 03-01-2026 at 06:03 PM.

  6. #56
    Player
    Uzephi's Avatar
    Join Date
    May 2017
    Posts
    145
    Character
    Elie Uzephi
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by NightHour View Post
    The natural flow of an MMO - Encounters get easier as players get more gear and knowledge.
    odd you'd say this when quite a few places in xiv have forced syncs at level cap. Like early level 100 dungeons. Heck, even the new slots map dungeon got synced to 760. Like was that necessary? Are the 30 ilvls (770-790) really going to break those fights on rails? I'd agree with your stance if that rule was applied across the board, but here we are, level 100 duties already being synced. Edit: So, seeing a sync on m1-4 (normal and savage) being something like 740 or 750 seems reasonable, or m5-8 having a sync of 770. That would be more consistent with other duties and their syncing once they're 'out of their patch.'
    (0)
    Last edited by Uzephi; 03-02-2026 at 04:41 AM. Reason: Added reason to post

  7. #57
    Player
    Hanzz96's Avatar
    Join Date
    Jan 2022
    Posts
    227
    Character
    Blake Adair
    World
    Seraph
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by Uzephi View Post
    odd you'd say this when quite a few places in xiv have forced syncs at level cap. Like early level 100 dungeons. Heck, even the new slots map dungeon got synced to 760. Like was that necessary? Are the 30 ilvls (770-790) really going to break those fights on rails? I'd agree with your stance if that rule was applied across the board, but here we are, level 100 duties already being synced. Edit: So, seeing a sync on m1-4 (normal and savage) being something like 740 or 750 seems reasonable, or m5-8 having a sync of 770. That would be more consistent with other duties and their syncing once they're 'out of their patch.'
    If they did that they would simply have to remove echo and system all together.
    (1)

  8. #58
    Player
    Uzephi's Avatar
    Join Date
    May 2017
    Posts
    145
    Character
    Elie Uzephi
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Hanzz96 View Post
    If they did that they would simply have to remove echo and system all together.
    Not really. Its just limiting what gear level you go in with. It shouldn't affect the echo catch up mechanic. It just restricts those who can't beat it below x ilvl, and for those players there's always next expac when unsync is an option.
    (0)

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