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  1. #41
    Player
    HammAndCheese's Avatar
    Join Date
    Aug 2025
    Location
    Limsa
    Posts
    72
    Character
    Hammy Fields
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RedLolly View Post
    Before the stat squish we did get, it was possible for tanks to get number overflow errors in aggro tables in some longer fights. Aggro numbers would get so high they would roll over back to zero, and provoking wouldn't even work as both tanks and the party would just keep pushing right back into that sour spot unless or until every player in the party suffered that bug and reset everyone back into lower numbers.

    I have heard of no such issue with DT. It's crazy since we really don't feel it as players, but DT apparently had a ton of dev time dedicated specifically to under the hood, unstringing some of that spaghetti code. Even now, the devs are doing server side upgrades to facilitate the housing interior update and Yoshi-P's mentioned the same work is going to allow them to look into character creator improvements.
    I do feel like a lot of the development of DT has been focused on stuff we can't see, like that's where their big focus is, because the spaghetti holding everything up is tangled beyond belief, which prevents them from fixing/adding half of what people have been asking for for years.
    (1)

  2. #42
    Player
    Capstone's Avatar
    Join Date
    May 2022
    Posts
    55
    Character
    Cap Stone
    World
    Faerie
    Main Class
    White Mage Lv 100
    Something will have to happen eventually regardless. To my mind the pressing issue is that PF and other systems aren't designed for ilevels above 999, which we are actually approaching pretty quick, and it stands to reason that it will be a problem somewhere in 8.x
    (0)

  3. #43
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    953
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by Capstone View Post
    Something will have to happen eventually regardless. To my mind the pressing issue is that PF and other systems aren't designed for ilevels above 999, which we are actually approaching pretty quick, and it stands to reason that it will be a problem somewhere in 8.x
    It won't be a problem at least until 9.0, 8.0 started at 660, baseline 100 was 690, and we are capping off at 790, so we can expect 8.0 will be 790 to 820, then cap off at 920 at 8.55, this game is predictable enough to say this with certainty.
    (0)

  4. #44
    Player
    Hanzz96's Avatar
    Join Date
    Jan 2022
    Posts
    227
    Character
    Blake Adair
    World
    Seraph
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by Miguel85NYC View Post
    Im level 100 with top gear and I dont feel powerful at all. I feel excitly the same when I was level 90..... so please no more Stat squish or for at least for a while
    You aren't in "Top gear" hate to say it but this isn't best in slot my guy
    https://na.finalfantasyxiv.com/lodes...acter/1695216/
    (4)

  5. #45
    Player
    Uzephi's Avatar
    Join Date
    May 2017
    Posts
    144
    Character
    Elie Uzephi
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Hanzz96 View Post
    You aren't in "Top gear" hate to say it but this isn't best in slot my guy
    https://na.finalfantasyxiv.com/lodes...acter/1695216/
    Not even the recent 775 relic. Still using the 760... Definitely not 'top gear,' nothing augmented, still has 770 heavyweight normal gear in some slots to boot...
    (2)

  6. #46
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    897
    Character
    Thurm Webb
    World
    Lamia
    Main Class
    Red Mage Lv 100
    No need to waste time looking this guy up. We already know he's a clown.
    (1)

  7. #47
    Player
    TheRealQuah's Avatar
    Join Date
    Jul 2018
    Posts
    284
    Character
    Q'hahtoa Quah
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Stop feeding the troll
    (1)

  8. #48
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,245
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    it would be best to actually remove all stats and make it ilevel based only, no need to min/max substats... no special extra ilevel from savage/ultimate either, put all people into the same pool and lets play the game like that

    As it is it is impossible to min max everything with current settings and it foster a lower pool of players being able to enjoy the higher end content as well...

    Also there is too much skipping certain mechanics from everything to extreme trials, Deep Dungeons, Savage and Ultimate and so on and so forth, I would say and claim that the ultimate experience and satisfaction is very much more in being able to get rid of this or that boss or dungeon, by actually having to go through all the mechanics, that could be made by doing DPS locks, as it is with some mechanics already, so you eg. can't to 0% or below 70% before this mechanic has played, which would take the skill lining up and gearing into an entire different world, if want to make your job of choice beating whatever thing actually optimal.
    (0)

  9. #49
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    399
    Character
    Night Tempest
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by theunhappypotato View Post
    idk man my ouroborous hitting for casually 300k twice during my burst with all raid buffs in m9s sometimes is abit silly
    Was hitting 308k technical finishes in M12S last night.

    I'm not BiS either.
    (0)

  10. #50
    Player
    Deejudanne's Avatar
    Join Date
    Aug 2021
    Posts
    108
    Character
    Maple Rue
    World
    Twintania
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Themarvin View Post
    it would be best to actually remove all stats and make it ilevel based only, no need to min/max substats... no special extra ilevel from savage/ultimate either, put all people into the same pool and lets play the game like that

    As it is it is impossible to min max everything with current settings and it foster a lower pool of players being able to enjoy the higher end content as well...

    Also there is too much skipping certain mechanics from everything to extreme trials, Deep Dungeons, Savage and Ultimate and so on and so forth, I would say and claim that the ultimate experience and satisfaction is very much more in being able to get rid of this or that boss or dungeon, by actually having to go through all the mechanics, that could be made by doing DPS locks, as it is with some mechanics already, so you eg. can't to 0% or below 70% before this mechanic has played, which would take the skill lining up and gearing into an entire different world, if want to make your job of choice beating whatever thing actually optimal.
    that sounds so shit, making gearing even worse than it already is
    (0)
    These people really complaining about an MMORPG being grindy ICANT

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