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  1. #21
    Player
    GraceHorizon's Avatar
    Join Date
    Jan 2026
    Posts
    153
    Character
    Grace Horizon
    World
    Rafflesia
    Main Class
    Reaper Lv 100
    1. Mid-difficulty content. Something between story dungeons and EX. Normal raids are pretty good but we only get four of them every eight months, and their rewards aren’t enough to get by on from only doing that content.

    2. Mutually supporting types of content. Occult Crescent should be the best way to get relics, which you then take and use outside OC; stuff from outside OC should help you do OC better. Equipment and currency rewards should be structured to encourage you to do a little of everything, with synergy between all the different types of content.

    3. Writers with the courage to write something tragic and make the story deal with the consequences. After we killed Sphene in 7.0 (which we had to do!), we should have had to deal with some negative consequences from it in 7.x as well as mourning someone who could have been our friend if not for her duty. Instead we got a replacement goldfish in 7.2, and all the sadness taken out of Living Memory in 7.3 too.
    (4)

  2. #22
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    608
    Character
    Buzam Aidorouge
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Casual content and an approachable community.
    (6)

  3. #23
    Player
    Underscore's Avatar
    Join Date
    Apr 2024
    Location
    Gridania
    Posts
    417
    Character
    Exia Lupus
    World
    Spriggan
    Main Class
    Ninja Lv 100
    a glamour dresser in my house
    (3)
    Bring back 6.0 Dragoon.

  4. #24
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,277
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by GraceHorizon View Post
    1. Mid-difficulty content. Something between story dungeons and EX.
    EX are mid-difficulty content. What you're asking for is just casual content.
    (3)

  5. #25
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,167
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by hydralus View Post
    EX are mid-difficulty content. What you're asking for is just casual content.
    They spelled it as clear as crystal: "something between story dungeons and EX".

    It doesn't matter whether it qualifies within casual content or not for you, it's beyond the point.
    (11)
    Secretly had a crush on Mao

  6. #26
    Player
    Diablo_Eichenwald's Avatar
    Join Date
    Jan 2026
    Location
    Ul'dah
    Posts
    8
    Character
    Diablo Eichenwald
    World
    Cerberus
    Main Class
    Marauder Lv 70
    Coming from a fan of Diablo III and IV, I think it would be great if they would explore creating dungeons with randomly generated layouts each time you enter. Monters' strength would scale up based on the "level" of the dungeon. The higher it is, the tougher the mobs are. Each of the party member would receive a "rating" at the end of the dungeon, based on certain objectives they fulfill during the fights. There would be no hand-holding, every entry is unique, you have to figure out yourself how to get to the end boss and beat him. There is also a time limit, where you would use the duration to "show off" how well you parse in comparion to other parties/people. Boss would drop very unique and "legendary" stuff, but the drop rate is extremely low, and even then, the stats on the item would be randomly generated, so it's super difficult to hit a legendary with maxed out stats. Oh man, I would love this so much hahaha
    (1)

  7. #27
    Player
    Asdif_Laoeg's Avatar
    Join Date
    Feb 2021
    Posts
    61
    Character
    Shara Tayuun
    World
    Shiva
    Main Class
    Pictomancer Lv 97
    Quote Originally Posted by Diablo_Eichenwald View Post
    Coming from a fan of Diablo III and IV, I think it would be great if they would explore creating dungeons with randomly generated layouts each time you enter. Monters' strength would scale up based on the "level" of the dungeon. The higher it is, the tougher the mobs are. Each of the party member would receive a "rating" at the end of the dungeon, based on certain objectives they fulfill during the fights. There would be no hand-holding, every entry is unique, you have to figure out yourself how to get to the end boss and beat him. There is also a time limit, where you would use the duration to "show off" how well you parse in comparion to other parties/people. Boss would drop very unique and "legendary" stuff, but the drop rate is extremely low, and even then, the stats on the item would be randomly generated, so it's super difficult to hit a legendary with maxed out stats. Oh man, I would love this so much hahaha
    So you want to have Deep Dungeon with small modifications?
    (2)

  8. #28
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    890
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Actual gameplay, the literal turn-off for most people taking a look at the game, where most classes are bland or unrewarding save for a scant few.
    (3)

  9. #29
    Player
    Diablo_Eichenwald's Avatar
    Join Date
    Jan 2026
    Location
    Ul'dah
    Posts
    8
    Character
    Diablo Eichenwald
    World
    Cerberus
    Main Class
    Marauder Lv 70
    I guess, fast paced, meaningful levels and not bullsh-- like "the first 50 levels are snorefests but after that it gets interesting!", also gears can be used outside too
    (1)

  10. #30
    Player
    Aviatorhead's Avatar
    Join Date
    Jul 2024
    Posts
    88
    Character
    Honey Slaughter
    World
    Excalibur
    Main Class
    Culinarian Lv 90
    Speed to fix problems. Feels like the only time we (sometimes) get fast fixes to issues is when they're so big it would be embarrassing for them to go ignored.
    (5)

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