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  1. #1
    Player
    Miguel85NYC's Avatar
    Join Date
    Nov 2012
    Posts
    240
    Character
    Lord Raziel
    World
    Balmung
    Main Class
    Gladiator Lv 88

    What does FFXIV lack?

    For it the game lacks alot of things but i will just put 2

    FFXIV lacks..
    1. A open world content. Theres zero reasons to explore

    2. FFXIV's lack of evolution. They have a formula and their sticking to it. Which is sad
    (19)

  2. #2
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,277
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    1. First person shooter mode
    2. Adult-only areas
    3. Gacha banners
    (5)

  3. #3
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    613
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    1. A reasonable budget to develop and finish basic features, apparently?
    (31)

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,147
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    1. Quality of Life
    2. Social reliance (as in you can solo everything or do it with others but without talking). This makes everything the same every time, increasing complaints of "no content".
    3. Mechanical creativity (with the example of how every Field Operation is mostly the same mechanically, Cosmic is mostly the same as Firmament mechanically)
    4. Medium difficulty. Example is how Pilgrim's Traverse 51-100 is what dungeons should have been, where everyone nervously feels like they could wipe at any moment.
    5. Difficulty modes for jobs, dungeons, etc.
    6. Faux Hollows for Savage tiers which they have even said they could do but never actually do. It gets conveniently forgotten.
    (10)

  5. 02-23-2026 11:55 AM

  6. #5
    Player
    Deejudanne's Avatar
    Join Date
    Aug 2021
    Posts
    111
    Character
    Maple Rue
    World
    Twintania
    Main Class
    Dancer Lv 100
    something that gives incentive to play during content draught, copy pasting WoW's mythic+ system could solve that
    (6)
    These people really complaining about an MMORPG being grindy ICANT

  7. #6
    Player
    Solowing's Avatar
    Join Date
    Nov 2014
    Location
    [<<Sand Island>>]
    Posts
    686
    Character
    Roll Ryuko
    World
    Excalibur
    Main Class
    Ninja Lv 100
    More casual to midcore content. I think this is the first expansion while i've just....didnt care to really stick to playing. I'\nM still online, I'm still subscribed, but I'm not running anymore.I'm just kind of hanging out till next xpac
    (20)
    sandislandexpansev2.carrd.co <<Create. No limits.>>

    he's going to grift,harass, downplay, disenfranchise, gaslight, stalk,and gate keep!

  8. #7
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,909
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    It's lacking all the shards crashing into one and the game being re-reborn.

    I really wish the Ascians succeeded.
    (6)
    Last edited by Ath192; 02-23-2026 at 04:24 PM.
    Below we have a transcription of what Naoki Yoshi-P Yoshida said at PAX:
    - "For some players, like me, I kind of get sleepy because it's so repetitive."

  9. #8
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    399
    Character
    Night Tempest
    World
    Odin
    Main Class
    Dancer Lv 100
    - Repeatable content with rewards worth the time investment (Criterion tried and failed big time)
    - Modernized basic features like Friends list
    - Proper Tab targeting
    - Modern Macro system


    Plenty of other things but it's early and I need coffee.



    Quote Originally Posted by UNDEAD10000 View Post
    - Actual normal difficulty group content when there is only easy, hard and very hard group content.

    I think Normal raids do a good job of being the "normal mode content"


    Dungeons are the very easy content.

    Normal Raids, Alliance Raids, Chaotic Raids and Extreme Trials are the "normal content"

    Savage and Criterion are the "hard" content.

    Ultimate's the "very hard" content.
    (4)
    Last edited by NightHour; 02-23-2026 at 05:36 PM.

  10. #9
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,107
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    For me job design is what it lacks, they got good raids terrible job design.

    which hurts casual content such as dungeons as it lacks the good raid design ect.
    (2)

  11. #10
    Player
    AlliciaCapulet's Avatar
    Join Date
    Apr 2015
    Location
    Limsa Lominsa
    Posts
    211
    Character
    Allicia Capulet
    World
    Jenova
    Main Class
    Scholar Lv 100
    This is an MMO. The social experience is supposed to be a core part of it. Right now, most activities can be done without any real interaction with others, or even without being in a FC. You can solo almost everything, and even Savage can be cleared through Party Finder without any long-term social ties.

    I really believe the Free Company system needs a major overhaul. It should allow members from different Worlds and even different Data Centers. FC buffs could be made more meaningful. Casual and midcore players should be encouraged to group up more often instead of being able to experience everything in isolation. Aside from submersibles, FC systems haven’t really evolved since Heavensward. It feels abandoned, as if guilds are no longer an important pillar of the game.

    Other issues:

    - The open world feels empty. There’s little sense of exploration or danger. Monsters are neatly grouped in small packs in their designated areas, and traveling never feels risky. Compare that to older MMOs where exploring could lead to hidden caves, underground areas, or unexpected threats. There’s very little of that here.

    - Older cities (ARR/HW) are still divided into multiple zones because of past PS3 limitations. That hardware era is long gone. It would be great to see unified city maps that feel more alive and seamless.

    - Jobs lack customization. We used to have cross-class skills (even if imperfect) and the ability to allocate stats manually. FFXIV has no real skill trees or meaningful job variation. Materia gives the illusion of choice, but stat caps limit that freedom heavily.

    - Jobs also lack identity compared to earlier expansions. Many roles now feel mechanically similar, especially in how they approach damage rotations and mitigation.

    - Healers should feel necessary again. If a bad healer causes a wipe in a dungeon, that’s normal in an MMO. Tanks shouldn’t be able to solo everything “just in case.” Group content should require cooperation.

    - Mitigation is good design, but the need for healing should feel impactful. Dungeons, trials, and raids should reinforce the idea that “I can’t do this alone.” Every role should matter. Right now, tanks feel overly focused on DPS, and healers often feel underutilized.

    - Side quests need better writing. After saving the universe, being asked to trim an alpaca’s fur feels disconnected and trivial.
    (14)

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