At level 20 after defeating Ifrit you are a hero. Now stop useless fetch quests entirely here and focus solely on the main thing.NPCs are part of the world though. Silly useless quests are part of the world, you're an Adventurer after all, not the Hero (yet). The MSQ in ARR is setting up your Adventuring Journey first, and then the main threats. My worry is the streamlining of the story just diluting the whole thing in a "Are we at the good part yet?" impatient fashion. I know they've previously cut "useless" bits of ARR that were initially just added character-tidbits.
ARR is the base game, the set-up that leads to catharsis later. The pacing could be better in certain areas sure, but outright cutting some pieces just to make the whole thing go faster is a mistake.
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