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  1. #21
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,973
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Carighan View Post
    I think you misunderstood. We already pre-shield like that. Like right now it's just fishing for the crit on the pre-pull shield. But even now we all start with a crit-shield on the tanks. That part would not change. I think that was OP's point, anyways. Factually nothing changes, it just removes the need to spam-cast before a pull until a crit happens.
    But in general you don’t aim to spam both tanks because you can easily waste the first tanks shield fishing for the second shield, so it gives a pretty big advantage if you want to shield both tanks because you can save recitation.

    It’s only a buff in a niche range of content but I don’t think recitation needs any indirect buffs

    And this is of course ignoring it’s a really big buff for dungeons and deep dungeons which I don’t think the shield healers remotely need
    (0)
    Last edited by Supersnow845; 02-18-2026 at 08:02 PM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #22
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,449
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    But in general you don’t aim to spam both tanks because you can easily waste the first tanks shield fishing for the second shield, so it gives a pretty big advantage if you want to shield both tanks because you can save recitation.

    It’s only a buff in a niche range of content but I don’t think recitation needs any indirect buffs

    And this is of course ignoring it’s a really big buff for dungeons and deep dungeons which I don’t think the shield healers remotely need
    Is a single off tank critlo at the start of the fight worth a recitation CD? Because if not, then I fail to see how it's a massive balance breaking buff to recitation.
    (0)

  3. #23
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,584
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    And this is of course ignoring it’s a really big buff for dungeons and deep dungeons which I don’t think the shield healers remotely need
    I don't think it's a buff personally (as no shield is needed, having a better shield provides no value), but I kinda agree the buff isn't needed at all either, hence me suggesting that they ought to solve this via the opposite (cannot pre-shield to begin with, no matter if crit or not). Or alternatively, the crit-bonus is during combat only.

    But in whatever way, just remove the concept of "I want to max-preshield" whole. And I'd maybe even go as far as remove "pre-buffing" entirely. That levels the playing field a lot given the current abilites and does open up a fair amount of new design possibilities that would be iffy right now due to players just wanting to pre-cast-optimize them. Hence not allowing it at all.
    (0)

  4. #24
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,112
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I recall my days when I was still pugging EX/Savage in PFs, times when I don't need a critlo, I just keep spamming those two when the MT starts counting down. If there's a crit? Cool. No crit? That's also fine, I and my tank have plenty more to cover up the deficit - we start the pull either way. It's not problematic.

    At the end of the day, while the change seems pretty nitpicky in nature (or at least it is to me) and doesn't seem to be gamebreaking outside first minute, the next question becomes "Why do SCH or SGE even need this?". We want to tone down our overall HPS including healers', not adding even more. It would be funny if they start designing first tankbuster to account for the critical shield values though, lmao.
    (0)

  5. #25
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,584
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Yeah long term stuff like this needs to either full buff purge on pull, or boss mechanics ignoring effects that did not originate post-pull (this was needed in many more open-world MMOs to prevent carrying outside mechanics into dungeons or vice versa).
    (0)

  6. #26
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,469
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    It would be funny if they start designing first tankbuster to account for the critical shield values though, lmao.
    Isn't this the reason most bosses start with a Raidwide? To blow up your pre-pull Succor, because the devs assume that you're going to use a pre-pull Succor (after all, why would you not, it's literally free)

    Having a guaranteed Crit on Adlo outside of combat would mean very silly gameplay for dungeons. As if it weren't already possible to ignore the Tanks due to their own selfhealing, we'd be able to Swiftcast a Crit Adlo, plus Recitation Excog the Tank, between every single pack for a total of about 2130p of EHP (assuming a Crit is an increase of exactly +50%). It'd be 2580p but that'd require the Tank to be sub-100% to benefit from the Adlo's base healing, which is unlikely

    It'd also result in knockon effects when you consider other actions in the kit. Krasis, Protraction, Fey Illumination or Physis, all increase the effectiveness of Healing Actions, and Philosophia increases Healing Magicks (and can be used outside of combat for some reason, unlike its counterpart Seraphism, or the ever-out-of-place Dissipation). I dunno about anyone else, but I don't want to see SE adding any reason for a Sage to be popping Philosophia and/or Zoe prepull without a damn good reason. Such a change as the OP suggests would be little more than a noobtrap, I expect
    (1)
    #FFXIVHEALERSTRIKE
    Healers feel like they've fallen behind the times, designed for a game that no longer exists. I believe SE can update Healer designs to better fit the modern raiding environment they're now creating, offering optimizations for players to master, while still remaining accessible to new players to the role, all while enhancing Job Identity of each Healer by creating a unique gameplay loop for each individual Job in the role. A 'Role Reborn', if you will. https://forum.square-enix.com/ffxiv/threads/504892 is my attempt to prove this belief is not only 'possible', but a very achievable goal for SE

  7. #27
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,584
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Maybe the easiest change is really to make Catalyze and Differential Diagnosis by in-combat-only effects?
    (0)

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