My opinion is they should not deal damage at all. If they deal damage only at range we might be motivated to intentionally create a gap where possible for a moment, depending on damage vs autos.
The issue is really the animation change. I understand the reasons for the animation change, because it helps explain why you aren't dealing damage if the animation does not look like you are. From a technical standpoint, the fast animation allows them to literally make you leap faster by reducing the animation delay. All of which is unnecessary, in my experience - things like Spineshatter and Plunge were completely fine as they were and only needed damage removing.


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