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  1. #1
    Player
    ThorinG's Avatar
    Join Date
    Feb 2022
    Posts
    66
    Character
    Thorin Galahad
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100

    On the subject of Melee/Tank Gap closers

    With the introduction of Dawntrail, we have lost a number of good (Damage based) gap closers which the majority of players really misses, such as DRK's Plunge, GNB's Rough Divide, and DRG's Spineshatter Dive, all for the sake of reducing job busyness.

    Yet, there was a far logical solution to this that can even be implemented on all damaging gap closers, which is.. (Ability become unavailable the target is close or within "X" range), making them only available if the target is far, and at the same time achieve their goal of reducing Job busyness during burst.

    Would love to read your feedback? Do you have other suggestions? Or are you satisfied with what we have?

    Update based on feedback as of 14/02/2025:

    Appreciate everyones feedback, yeah its clear now that my suggestion will create alot of complexity that i did not account for.

    A safer solution is the one suggested by many, removing the damage from the gap closers.

    if (animation fidelity) is a concern, then they can change Plunge/Rough Divide animation a little by making it hit with the flat side of the blade, and if needed, add a status effect instead of damage (Stun, Paralysis or Pacification)
    (3)
    Last edited by ThorinG; 02-15-2026 at 04:29 PM. Reason: To avoid further comments on a subject i acknowledged that it will not work

  2. #2
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,212
    Character
    Jitah'li Habhoka
    World
    Lich
    Main Class
    Archer Lv 100
    i would take op's "only available to close the gap" gap closer.
    i would take damageless gap closer, and i would still probably use it all the time at melee range because of undiagnosed ADHD.
    damage on gap closer isn't must for me. i think it was good choice to take damage out of stuns/silences.
    (5)

  3. #3
    Player
    TKMXIV's Avatar
    Join Date
    Jul 2023
    Posts
    207
    Character
    G'erda Viloh
    World
    Midgardsormr
    Main Class
    Conjurer Lv 100
    Spineshatter Dive was an attack that closed a gap. Just like how Dragonfire Dive is an AOE attack that can close a gap.

    Spineshatter Dive got replaced with a dumb little slide across the ground because someone on the job design team thought somebody said worm instead of wyrm.
    (13)

  4. #4
    Player
    Carstien's Avatar
    Join Date
    Dec 2013
    Posts
    342
    Character
    Richter Cade
    World
    Alpha
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by ThorinG View Post
    With the introduction of Dawntrail, we have lost a number of good (Damage based) gap closers which the majority of players really misses, such as DRK's Plunge, GNB's Rough Divide, and DRG's Spineshatter Dive, all for the sake of reducing job busyness.

    Yet, there was a far logical solution to this that can even be implemented on all damaging gap closers, which is.. (Ability become unavailable the target is close or within "X" range), making them only available if the target is far, and at the same time achieve their goal of reducing Job busyness during burst.

    Would love to read your feedback? Do you have other suggestions? Or are you satisfied with what we have?
    Swing and a miss there, unfortunately. All that would achieve is a weird rotation where the tank, or melee runs out between GCD's just far enough to use the gap closer to get back in for more damage. As long as damage is on a gap closer, it will be used primarily for damage. Removing the damage was the best decision they could make and I hope they do it with WAR and PLD too, and just put the damage elsewhere. I get immensely frustrated when a tank of mine is trying to greed something they have no need to on WAR or PLD and the excuse is "I didn't have my gap closer, I just used it for my burst." Sorry, but using your gap closer for burst when you need it coming up, and you're fully aware of that, is a skill issue. Good tanks save them when they know the fight but it shouldn't be an issue in the first place and I'm annoyed that it is.

    So, my suggestion is to take the damage off the remaining gap-closers, which I hope happens in 8.0.
    (7)

  5. #5
    Player
    nguyentri11's Avatar
    Join Date
    Sep 2017
    Posts
    192
    Character
    Flufferbut Butterbuns
    World
    Cactuar
    Main Class
    Samurai Lv 100
    I cannot see this as logical at all. If you set the required distance of the gap closer being available too small then it becomes meaningless since you can run back between GCDs to use it. Set the required distance of the gap closer being available too big and it becomes too inconvenient to use because you can't use it at a distance shorter than the required distance. I doubt there's a sweet spot for the required distance.
    (2)

  6. #6
    Player
    Uzephi's Avatar
    Join Date
    May 2017
    Posts
    188
    Character
    Elie Uzephi
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    The real question, OP: What is the legitimate gameplay reason where gap closers need to do damage? Emnity? They could always slap an 'increases emnity' on tanks' gap closers there... Their purpose is to close a gap, not damage the enemy.
    (4)

  7. #7
    Player
    RedLolly's Avatar
    Join Date
    Oct 2024
    Posts
    857
    Character
    Lorna Mardoll
    World
    Lamia
    Main Class
    Summoner Lv 100
    Yeah, I disagree. No damage on them means they're utility skills and will onky be used as needed, and no matter what is done, bleeding edge players are going to feel the need to weave it in because any damage increase is worth it, no matter how awkward. And it's entirely possible that teeny tiny but of damage could be a world first difference, so that ugly rotation would become the standard.

    Naturally, having damage taken away is going to feel bad even if it's a healthier design choice. I think it should remain as is.
    (3)

  8. #8
    Player
    Kishin12345's Avatar
    Join Date
    Jan 2025
    Posts
    123
    Character
    Eldin Valesk
    World
    Lich
    Main Class
    Dragoon Lv 60
    So we would have to run away a few yalms from the boss to get our gap closers into burst? That would make it busier than before tbh.
    I would rather remove the potency from all gap closers so that they only have 1 purpose: closing the gap between you and the boss.
    That way people won't even try to push them into bursts anymore.
    (0)

  9. #9
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    959
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by ThorinG View Post
    With the introduction of Dawntrail, we have lost a number of good (Damage based) gap closers which the majority of players really misses, such as DRK's Plunge, GNB's Rough Divide, and DRG's Spineshatter Dive, all for the sake of reducing job busyness.

    Yet, there was a far logical solution to this that can even be implemented on all damaging gap closers, which is.. (Ability become unavailable the target is close or within "X" range), making them only available if the target is far, and at the same time achieve their goal of reducing Job busyness during burst.

    Would love to read your feedback? Do you have other suggestions? Or are you satisfied with what we have?
    This won't fix the issue because gap closers can be used for other things such as instantly cancelling knock backs. By forcing it to be used out of melee range, this functionality would become clunkier when it shouldn't be so.

    Also what others have said: you'd just run out of melee range to then gap close back in for the damage.

    Having gap closers that don't deal damage or that deal damage and let you think about whether to use them in buffs or not are both fine options. I will agree that losing proper jumps on DRG was not so fine though.
    (1)

  10. #10
    Player
    Astronis's Avatar
    Join Date
    Mar 2024
    Posts
    591
    Character
    Astronis Smythe
    World
    Mateus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Uzephi View Post
    The real question, OP: What is the legitimate gameplay reason where gap closers need to do damage? Emnity? They could always slap an 'increases emnity' on tanks' gap closers there... Their purpose is to close a gap, not damage the enemy.
    Non-damaging tank gap closers did have enmity added to them sometime after they were changed because lacking any kind of enmity made them REALLY obnoxious to use at times.

    Part of the irritation remains that Paladin and Warrior gap closers still do damage. I don't miss the damage, personally, I miss the animation.
    (0)

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