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  1. #1
    Player
    SekiaTa1ga's Avatar
    Join Date
    Jul 2024
    Posts
    18
    Character
    Exciting Taiga
    World
    Famfrit
    Main Class
    Rogue Lv 100
    I care way more about content and design philosophy than I do story in FFXIV. With that said, I don't think FFXIV has had a healthy design philosophy in a long time and the story was really the only reason alot of people tended to overlook it. Now that the story sucked in DT, it's taken blinders off of people's eyes and they can see the actual gameplay for what it is, stale. They litter the game with fetch quests or running from point A to point B and then after all of that slog, the reward is an extremely formulaic dungeon that's composed of 2 trash mobs per hallway with a boss at the end, all while making jobs homogenized to the point where there's almost no satisfaction anymore in picking a main job; job identity is ruined.

    Honestly the only good thing about DT has been The Arcadion.

    I don't have high expectations for 8.0 because I don't think Square even considers some of the problems with the game as actual problems. The most I can hope for personally is they role back some of these awful Job changes/choices, but at this point I feel like even something as simple as that is an ask.
    (3)
    Last edited by SekiaTa1ga; 02-13-2026 at 11:50 PM.

  2. #2
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,367
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SekiaTa1ga View Post
    I care way more about content and design philosophy than I do story in FFXIV. With that said, I don't think FFXIV has had a healthy design philosophy in a long time and the story was really the only reason alot of people tended to overlook it. Now that the story sucked in DT, it's taken blinders off of people's eyes and they can see the actual gameplay for what it is, stale. They litter the game with fetch quests or running from point A to point B and then after all of that slog, the reward is an extremely formulaic dungeon that's composed of 2 trash mobs per hallway with a boss at the end, all while making jobs homogenized to the point where there's almost no satisfaction anymore in picking a main job; job identity is ruined.

    Honestly the only good thing about DT has been The Arcadion.

    I don't have high expectations for 8.0 because I don't think Square even considers some of the problems with the game as actual problems. The most I can hope for personally is they role back some of these awful Job changes/choices, but at this point I feel like even something as simple as that is an ask.
    Rolling back the job changes would require loosening or abandoning the 2-minute rule, and that would require coming up with a new (old) design process for high-end fights, which the entire game has been made to revolve around. That's more work than they've shown they're willing to put in.
    (1)