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  1. #1
    Player
    ThorinG's Avatar
    Join Date
    Feb 2022
    Posts
    66
    Character
    Thorin Galahad
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shurrikhan View Post
    It's broken under present tuning and likely to be either irrelevant or degenerative under almost any other tuning point, which would make it at least wasteful, even if not necessarily stupid.

    Let's assume for a moment that a healer can put out ~25% tank HP per GCD via Cure II or equivalent. This means that any extra free HPS via healer CDs just can be converted into damage so long as the raid has a DRK. Thereafter, moreover, it means that each healer can sacrifice a GCD of offense for a GCD (effectively 351 to 450p ST or 182 to 195p AoE due to Maim and Mend) with an extra Shadowbringer (600p ST + 450p AoE), for the cost of just 600 mp per GCD. That means the healer pair of, say, AST-SCH, can easily squeeze out at least some extra 2600 raid potency per minute unless Shadowbringer were nerfed even assuming there wasn't a single bit of oGCD healing to spare before (else, higher still). And if nerfed, then where would be the oomph of DRK's level 90 ability?

    And if you're adding an extra 6 Shadowbringers per minute via Delirium for free before even having any HP cost... it'd just be a spammy noodle of a skill even before balancing out the healer-based stuff.
    Yeah i see your point, maybe if my percentage and resources requirements were adjusted a little it will help, such as:
    1. Increasing the HP sacrifice percentage to 30%
    2. Increase the (ShadowHeart) stacks requirement to 3.
    3. The Activation of Delirium does not provide (SH) stacks anymore, but rather gives a free Shadowbringer use via (Shadowbringer ready).
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,023
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ThorinG View Post
    Yeah i see your point, maybe if my percentage and resources requirements were adjusted a little it will help, such as:
    1. Increasing the HP sacrifice percentage to 30%
    2. Increase the (ShadowHeart) stacks requirement to 3.
    3. The Activation of Delirium does not provide (SH) stacks anymore, but rather gives a free Shadowbringer use via (Shadowbringer ready).
    It'd still be increasing the number of Shadowbringer casts from 1 free cast per minute to 2 with a max of 27 casts per minute if double-weaving them. Like... why do that to our nuke?
    (1)

  3. #3
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,422
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Shurrikhan View Post
    It'd still be increasing the number of Shadowbringer casts from 1 free cast per minute to 2 with a max of 27 casts per minute if double-weaving them. Like... why do that to our nuke?
    As someone who has seen Fell Cleave turn from "the really cool big burst damage skill" into "it might as well be another filler GCD" I share the sentiment.

    Giving you more of "the cool thing" might sounds good on paper, which is probably also what CBU3 thought.
    But in reality giving you more of "the cool thing" for free or very little cost makes it not cool anymore. Some abilities feel good exactly because they are rare/require heavy investment.
    (3)
    Last edited by Absurdity; 02-12-2026 at 02:05 AM.