But blm is so much better now? Theres a blm in every duty. I made it my main job after picto got nerfed too much. Before not many played blm and the changes really were mostly hated by blm veterans. The job is now opened to a bigger audience. I've never considered the timers part of blm identity anyway. No blm in any other ff game had to manage timers and blm still plays the same as before.
Blm always was the mage with hard hitting spells and it still is but now the devs can be more creative with fight design because they dont have to design around blm timers anymore.
So i dont think removing blm timers was a risky move at all.
Astro RNG was more annoying than helpful, too. So not mad about that either. Fishing for the balance didnt really provide depth.


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