Give me a ranger job with a bow and dagger and the ability to summon animal allies a la Dragon Age Origins



Give me a ranger job with a bow and dagger and the ability to summon animal allies a la Dragon Age Origins
"We want bunny suits for guys!" -- OK! ✅
"We want Ishgard housing!" -- OK! ✅
"We want Viera!" -- OK! ✅
"We want Cloud's motorcycle!" -- OK! ✅
"We want Blue Mage!"-- OK! ✅
"We want the ability to earn past Feast rewards!" - OK! ✅ to armor
"... and mounts?


As far as I'm aware, they've tried to make Chemist 3 different times now. First was for HW, and they salvaged their work to make AST and MCH. Then was EW, and they salvaged their work to make SGE. Third, and finally, was the Phantom Job in Occult Crescent, which amounts to 'Benediction but it's GCD' and 'Revive, but it's a 5s CD weaponskill'. It doesn't even 'Mix' anything, the core 'skill' of the Chemist isn't even present in the kit. If the creativity of the PJ Chemist is what they have to offer even when completely unrestrained by balance (since it's in a Field OP zone), then I have little to no hope for an actual Chemist.
On topic, it's a Tank and PhysRanged, I'd expect. For Tank... depends where exactly we're going. I can see Viking, for example, as a Dual 1h Axes Tank that mixes some Thunder Magic into their kit, IF we go to Aerslant (home of the Sea Wolf Roegadyn). If not, I dunno, maybe Mystic Knight
For PhysRanged, I'd like to see them stop saying 'well it's very difficult...' and actually work out how to make a Whip look good in animations. Failing that, I guess a second MCH-style, heavily personal-damage focused Job with a Crossbow or a Hand Cannon could work. Then they can have a pseudo-split of MCH/New vs BRD/DNC, like how we have WHM/SGE vs SCH/AST for Healers
Side note, DT should have had Blue Mage be reworked to be a true Job in the Caster role (with a heavy focus on utility/RDPS, making it the 'Dancer' of the Caster role). How on earth did we go to the land that Blue Mages originate from, and yet the only reference I've ran into was the Fisher Role quests where it's played off as a joke ('haha this BLU only learns Flying Sardine style spells isn't it funny guys'). Another victim of SE's lack of creativity, just like Chemist I fear
Last edited by ForsakenRoe; 02-03-2026 at 12:36 PM.
#FFXIVHEALERSTRIKE
Healers feel like they've fallen behind the times, designed for a game that no longer exists. I believe SE can update Healer designs to better fit the modern raiding environment they're now creating, offering optimizations for players to master, while still remaining accessible to new players to the role, all while enhancing Job Identity of each Healer by creating a unique gameplay loop for each individual Job in the role. A 'Role Reborn', if you will. https://forum.square-enix.com/ffxiv/threads/504892 is my attempt to prove this belief is not only 'possible', but a very achievable goal for SE



funnily enough I find DT AST to be the closest to a potential chemist they've gotten to, with a button that mixes a set of potions to toss at people. The deterministic design works far better for it than a fortune teller job with tarot cards.As far as I'm aware, they've tried to make Chemist 3 different times now. First was for HW, and they salvaged their work to make AST and MCH. Then was EW, and they salvaged their work to make SGE. Third, and finally, was the Phantom Job in Occult Crescent, which amounts to 'Benediction but it's GCD' and 'Revive, but it's a 5s CD weaponskill'. It doesn't even 'Mix' anything, the core 'skill' of the Chemist isn't even present in the kit. If the creativity of the PJ Chemist is what they have to offer even when completely unrestrained by balance (since it's in a Field OP zone), then I have little to no hope for an actual Chemist.
Think likely picks for the 8.0 jobs, if anything we've seen through 7.x were hints it'd be Puppeteer or Cannoneer. Either could be a phys ranged or tank imo.
Still think Green Mage could make for a neat tank, being a hammer wielder with buff/debuff-focused spells.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



