Quote Originally Posted by Rithy255 View Post
I don't think War simply would work without mitigations, Obviously a Larger default HP pool would offset this a bit I do think the Job would still need some Mitigations.
A 40% damage reduction skill allows you to exactly survive as much damage as a 66.6...% HP increase would. So if Damnation were changed to grant, say, a 70% max-HP increase and you start with that HP filled, that's the same effective survivability, a tad more in fact.

Reducing damage versus having more health and then re-healing it is a wash, balance wise. It's marginally worse against repeated fast hits, and moderately stronger against non-spike damage (assuming not all healing is active and on shared CDs). But the actual survivability against spike damage is the same.