
Originally Posted by
Kinseykinz
You might not like it, but it IS the intent of the game...heck, it how the game was marketed. You can switch out your class with the push of a button...
Also, it's a MMO people will ALWAYS try to find the best, most efficient way to do something, and then do that. The whole Thread is in response to our 'BLM onry' phase the game is currently in. People are already class stacking...not letting people switch out classes won't prevent this...as a matter of fact, it'll make things worse. If people can't switch in Cutters then they WILL go all BLM, because it is safer on Princess and CHimera than other DDs (WAR burn would no longer be popular b/c you wouldn't be able to switch for Chimmy). In veil same thing, BLM will do the whole Dungeon because it is more effective overall than another class would be at killing the 2 nm's safely. (again, I'm not saying I personally agree with BLM must burn everything, I'm stating why locking classes won't help).
And really, while a couple dungeons/etc that will reward balanced parties etc (like hamlets) are nice, it's fun to be able to choose how you do a battle too. I like being able to have the option of doing DH with 4 highly skilled players who can swap between 3-4 classes effictively through the whole dungeon just as much as the LOL's of going in as 7whm's and a PLD. So yes, I hope they add a couple instances that force you to play as classes not jobs, or have every job represented or give bonuses for bringing certain classes, but that isn't the solution for everthing. Also you DO see the irony that this is in and of itself 'class stacking' right? Like what if I like running as a Monk, but the party already has a monk and needs a Bard to enter...guess I have to go Bard even though I wanted to be a monk. Forcing classes/locking players into classes solves nothing, it just creates different problems.
SE can't possibly set up a MMO that will always allow everyone to be optimal on their chosen class/job for every fight and make it an entertaining game. Therefore, every battle, mob, etc will have an exploit. Heck, even crafters know if they level crafts x,y, and z for certain abilities they can HQ easier on their main craft...which is the Only craft they ever intended leveling.