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  1. #37
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,364
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Being fixed over randomised aside I hate that almost the entirety of the card system now has been reduced to ‘oops more healing mechanics’.

    Like ffs weren’t supposed to be a support buffer? Why draw hell would I want a regen card when I already have 5 abilities that already that do that? Spire is a shield now, oh wow I wish we had another more readily used shield that’s practically available on-demand due to charges (*stares intently at Celestial Intersection*). Neutral Sect? I’m not interested in casual relationships thanks.

    HW/SB cards were obviously busted and unbalanced and whatever but my god at least they tried to pretend to be ‘buffing the party’ and not just ‘lol more healing’. The loss of RNG already took some fun out of the job for certain people, and now the job barely does the one thing it was marketed to do; buffing/supporting the party. Apparently now Astrologian’s identity is just ‘increasingly invalidates WHM’ lol

    Can’t we go back to like Spear boosts critical rate and Ewer restores MP or whatever and Arrow can increase movement speed. If they’re that worried about ‘card fishing’ just keep the exact same system we have now where you pull a set of 3 at once. I’d accept not having rng if planning and using cards was actually interesting, but it’s literally just ‘throw balance, discard useless cards, Draw, throw Spear, repeat’. But I mean, does it even really make sense to limit job design purely on ‘what if that one guy abuses the system for maximal values???’. Like, is that really justification for having literally nothing but pure healing? With some of the WHMs I see I think that can absolutely be abuse too lol (so…much…overheal…)
    (2)
    Last edited by Connor; 01-22-2026 at 11:42 PM.