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  1. #1
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    Quote Originally Posted by Hyrist View Post
    1. Cheaper. (Server maintenance handled at one location/timeframe Upgrades/Updates handled in same sweep)
    Doubtful. Maintenance could be performed in the natural downtime for each region, and maintaining the Auto-Translate dictionary would be a non-issue for JP and NA servers.

    2. Sustains population easier pooling global loyal base rather than attempting to establish several different region bases.
    Irrelevant, as players from different regions are online at different times. The "JP pool," "NA pool" and "EU pool" don't overlap in any statistically meaningful way.

    3. Believe it or not, people do actually converse with each other.
    Irrelevant, as your philosophy of everything being intra-linkshell necessarily requires everyone to speak the same language.

    Again: if everything is meant to be handled almost entirely within a closely-knit linkshell group, why maintain the fiction of interacting with anybody else? If you were on a private server with only your linkshell, would you even notice the difference?
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  2. #2
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    Hyrist's Avatar
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    Oct 2011
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    Next to a dead Snurble.
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    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    Doubtful. Maintenance could be performed in the natural downtime for each region, and maintaining the Auto-Translate dictionary would be a non-issue for JP and NA servers.
    Auto-Translate needs no maintenance, it gains updates - completely different team. Furthemore, maintaining different servers at different locations (for lag) means hiring different people to do the same job - thus, it is less expensive to have the same crew manage the same number of servers it one location.

    (and in the case of maintaining region specific servers in one location, see the underlined below.)

    Irrelevant, as players from different regions are online at different times. The "JP pool," "NA pool" and "EU pool" don't overlap in any statistically meaningful way.
    Incorrect. The sharing of servers maintains optimal use of servers during entire runtime hours. Your idea of 'downtime' is much smaller on a global net server than a regional one: meaning you're getting more use for less operations money.

    Put simply, because the player-base is distributed from peak times, you can host more total players on a server. If you region lock servers, you would have to maintain more total servers because your peak times condense and your server is placed under more concentrated strain.

    Reflecting on the previous point: If you have to maintain more servers because your peak times cannot handle the condensed load, then you're having to pay for that additional maintenance. Global Servers are cheaper in this regard as well.

    Irrelevant, as your philosophy of everything being intra-linkshell necessarily requires everyone to speak the same language.
    False:
    Above assumes multi-lingual linkshells do not and should not exist.
    It also assumes all players can and should play only during their specific region's peak times - or should already be in a link-shell fitting with the above restrictions.
    Also assumes multilingual people do not exist.
    Further assumes players are not a part of multiple linkshells.

    And Finally, that statment assumes that I have a philosophy of 'intra-linkshell' market. I do not. I have listed out-of-linkshell examples, you have callously disregarded them. Your refusal to acknowledged these methods does not mean they do not exist.


    Again: if everything is meant to be handled almost entirely within a closely-knit linkshell group, why maintain the fiction of interacting with anybody else? If you were on a private server with only your linkshell, would you even notice the difference?
    Red herring. This comment is irrelevant to our discussion, as well as the thread's overall topic.

    Pickup groups exist.
    Shouts exist.
    An economy between players within, outside of , and between Linkshell groups has existed without the presence of an Auction House for the past two years - albeit inefficiently.

    This economy will still co-exist with the Auction House after it is implemented, and will serve as an alternative to the more-than-likely RMT dominated Auction Economy. This is of course disregarding the idea that anti-rmt measures are ever put in place in the Auction itself.



    However, most importantly: You have no point. You're just arguing semantics for the sake of arguing.

    Your skewed and incorrect understanding of the term economy is moot.
    Your disagreement of all methods of barter, exchange beyond your narrow view is moot.

    Auction house will be out in 2.0, and my point concerning it (The italicized above.) still stands.


    To prevent this conversation from continuing to detail the topic, you've been put on ignore.

    Goodbye.
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    Last edited by Hyrist; 05-06-2012 at 02:46 AM.

  3. #3
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    Quote Originally Posted by Hyrist View Post
    Above assumes multi-lingual linkshells do not and should not exist.
    In my own experience they're unfeasible. Either everyone talks in the more common language, or you essentially end up with two separate linkshells that just happen to share the same /linkshell channel. Besides, among the JP and NA playerbases, they're practically nonexistent.

    It also assumes all players can and should play only during their specific region's peak times
    Can? Yes. Are likely to? No. Server stats from XI published as part of their regular census show very distinct usage peaks for the evening hours in JP, NA and EU time zones, respectively. Those who tend to play in off-peak hours for their region are statistically insignificant.

    Also assumes multilingual people do not exist.
    No, I even have several in my own linkshell. But they speak in /linkshell in English, even to each other. There's no point in using /linkshell unless everyone in it can understand what you're saying. Unless everyone in a particular linkshell is fluent in (e. g.) English and French, conversation will either resort to the most common language, or the group itself will Balkanize.

    Further assumes players are not a part of multiple linkshells.
    So everything relies on the small handful of players that perform essentially the same function as a currency exchange? Maybe the next new class should be "banker."

    I have listed out-of-linkshell examples, you have callously disregarded them.
    The Wards are still only marginally useful. Bazaars/shouts/etc only work (when they do work) for people who are online at the same time as you, which (statistically speaking) will be people in your own region. In the best case scenario, you end up not with one server-wide economy, but three distinct economies: one during JP peak hours, one during NA peak hours, and one during EU peak hours.

    None of them extend beyond Ul'dah and, for most classes, participation requires you to stop doing anything else.

    This comment is irrelevant to our discussion
    Our discussion began with you insisting that XIV has a meaningful "economy." An economy is about the only difference between a server with hundreds of players and one with a few dozen. If a "worldwide" server of 500+ and a private server of ~50 are functionally equivalent, how can the case be made that a viable economy exists in the former?

    Does an economy require an AH? Probably not. But does an economy (or at least a functional, viable one) exist in XIV as it currently stands? No.
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