I wish the weather events had different orders sometimes, it's always snow >aurora. Better yet, I wish there was more weather events that could even be cycled through.
I wish the weather events had different orders sometimes, it's always snow >aurora. Better yet, I wish there was more weather events that could even be cycled through.
Aw yeah. Imagine if a windy condition would raise your ranged attack range... as long as you use it in the wind direction. And lower it in the other direction. Suddenly, you have to pay attention to which way you're facing in relation to the OpFor!
Feedback after 1+ additional week of doing it:
- Lowest damage map.
- Tons of running forth and back and it gets tedious.
- Half of the time the RNG point spawn screws your team over.
- Your team pushes to enemy base and then dies instantly because respawns in pvp are super fast now. So 3rd team can easily be afk and capture points.
- Again dumb team comps of just tanks and tanks who easily carry.
- Rage quitters and people who write 24/7 and saying "you are all noobs".
On top of that, on this map I had a loss streak of 17 games before I freaking finally got a single win! Even yesterday, I had 9 losses in a row before a single win sigh... No matter if you are top dps in your team and doing objectives when you get that bad RNG that affects your entire team.
On other fun maps, I can get wins very frequently. in About 4-5 games, I'd get 3 wins easily. Had a person yesterday going insane over needing 100 wins on that map.
So I will reinstate my initial view of this map. Besides the size of the map and layout (unequal distance between side objectives and spawns is quite annoying), the biggest problem is the increased node value in the endgame.
If the point of the map & nodes is to encourage the PVP aspect - It's completely inappropriate to effectively increase the weighting of the RNG. They tried to counter it by increasing the rate of spawn of mid nodes, but in my opinion - it's not enough.
In my opinion, it needs to be ONLY B ranks in the endgame, and (ideally) they need to ONLY be in mid.
p.s.
I also think having 2 maps on at the same time is horrible for this map. It effectively splits the queue with most good players just sitting in whatever the other map is, because they are either done with the achievements or just plain hate "Snoreqor"
p.p.s
got my 100 wins now, so i will be queueing it less often also...
Last edited by TofuLove; 04-10-2026 at 09:14 PM.
Spent a bunch more games in it and in the end it's decent provided you get a team that goes for fights. Big map but the mid nodes' increased spawnrate is nice. Below onsal but more engaging than the others.
The meta is a bit different too. Don't care much that the end of game's nodes is when the game is set as long as I can have fights.




I'll say this map doesn't encourage pvp because people just run back to capture the thousand new nodes that spawned immediately instead of fighting. Yeah, everybody agrees.
But what I see happen regularly is whenever two teams end up fighting more equally over a node, and it lasts actually for a bit like you'd see happen on other maps like Seal Rock or even Onsal, here they're literally shooting each other in the foot because there is so much constant node spawning everywhere that the third team is running around capturing every node while the two are busy contesting one.
This runs completely in opposition to other maps for the very reason that while other maps revolve around territory control to get access and secure nodes, it also primarily relies on team domination and tactical kill points and generating BH. Worqor turns this on its head upside down because BH becomes almost irrelevant in most games. Contesting anything means your team is losing valuable time that could be better spent running all over the map and capture points.
If anything, this map is the epitome of frontline that was designed specifically for players that don't like to pvp, because it directly plays into the way they do play the mode.
Secretly had a crush on Mao
It is long past time this map went into regular rotation; it must happen with 7.5. Ideally they would delete it altogether, of course, but at minimum, please stop splitting the queue.
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