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  1. #1
    Player
    Asako's Avatar
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    Aug 2014
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    Gridania
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    Asako Natsume
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    Lich
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    Warrior Lv 100
    Quote Originally Posted by NegativeS View Post
    Only two reasons I can think of as to why this game can't have DPS logs:

    1. Because it would put this game's atrocious balance on display for everyone to see, which would force SE to... actually balance the game. How horrifying.

    2. Because the literal bots out here doing roulettes with no job stones, not bothering to learn rotation, standing in fire all encounter, would have tangible evidence that they suck buns and need to improve. And we can't have that, because we just can't okay!!!???
    To be fair, this game is actually really good balance wise between roles. There have been a few off patches where things were bad, but for the most part the balancing is very good. Not really sure where you are getting the atrocious balance from.

    This 2nd issue could be solved if people had access to a personal parser for their own numbers. Honestly though it's fine as it is. Those who want to parse can do it anyway so let them work away. As long as they aren't harrassing anyone who cares.
    (1)

  2. #2
    Player
    NegativeS's Avatar
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    Negative Space
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    Seraph
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    Fisher Lv 100
    Quote Originally Posted by Asako View Post
    To be fair, this game is actually really good balance wise between roles. There have been a few off patches where things were bad, but for the most part the balancing is very good. Not really sure where you are getting the atrocious balance from.
    Between roles, maybe. Between jobs within a role? Absolutely not. rDPS and some cDPS seem to fall further and further behind with every patch.

    Quote Originally Posted by Asako View Post
    This 2nd issue could be solved if people had access to a personal parser for their own numbers. Honestly though it's fine as it is. Those who want to parse can do it anyway so let them work away. As long as they aren't harrassing anyone who cares.
    PF runners care. Who affect the play of others by denying them access to groups using metrics that are unavailable to them. It's only fair to have an official metric for these things.

    I also care. It's unfair to me to have to suffer through instances with people who somehow made it 100 levels without learning how to play this game, or their class. If we had the ability to point out these issues and bid people to correct them, as a Mentor I gladly would. But I can't, because it's against the rules, and we have no official tools to do so.

    So I don't.

    So they play obliviously while others suffer as a result.
    (5)
    Last edited by NegativeS; 01-16-2026 at 10:34 PM.


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  3. #3
    Player
    Asako's Avatar
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    Gridania
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    Asako Natsume
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    Lich
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    Warrior Lv 100
    Quote Originally Posted by NegativeS View Post
    Between roles, maybe. Between jobs within a role? Absolutely not. rDPS and some cDPS seem to fall further and further behind with every patch.



    PF runners care. Who affect the play of others by denying them access to groups using metrics that are unavailable to them. It's only fair to have an official metric for these things.

    I also care. It's unfair to me to have to suffer through instances with people who somehow made it 100 levels without learning how to play this game, or their class. If we had the ability to point out these issues and bid people to correct them, as a Mentor I gladly would. But I can't, because it's against the rules, and we have no official tools to do so.

    So I don't.

    So they play obliviously while others suffer as a result.
    Right, so how does an in game parser help with that? Your issue is you want a reason to bully people. Unfortunately this is a story based game, a lot of players are here for the story and aren't actually good at the game. That's just a trade off you have to accept. You're free to create your own premades to avoid them.

    Just because there would be an in game parser doesn't mean they would care. It's not their job to care, it's a game and they are going to enjoy it.

    Also this patch has extremely good balancing outside of Reaper. I really don't know what you are talking about. The Tanks and Healers are well balanced and DPS are all pretty close too. I certainly hope you are not trying to compare Phys Ranged to Caster or BLM/PCT to SMN/RDM.
    (1)

  4. #4
    Player
    Kaurhz's Avatar
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    Jul 2015
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    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by NegativeS View Post
    It's unfair to me to have to suffer through instances with people who somehow made it 100 levels without learning how to play this game, or their class. If we had the ability to point out these issues and bid people to correct them, as a Mentor I gladly would. But I can't, because it's against the rules, and we have no official tools to do so.

    So I don't.

    So they play obliviously while others suffer as a result.
    Being realistic here, if anyone has gotten through 100 levels and cannot play their class fundamentally or the fundamentals of encounter mechanics (e.g., standing in fire all encounter) then I am sorry but in all likelihood those same players probably simply don't care and no amount of you screaming into the void about accountability is going to change that fact.

    SE tried solving one of these problems silently already by lowering the skill floor and laziness still persisted. They would still persist even if SE gave you the tools, and gave you the green light to act as ruthless as possible
    (1)

  5. #5
    Player
    NegativeS's Avatar
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    Negative Space
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    Seraph
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    Fisher Lv 100
    Quote Originally Posted by Asako View Post
    Right, so how does an in game parser help with that? Your issue is you want a reason to bully people.
    Bro is ASSUMING in my replies right now.

    I was once running Eden raids with guildies and randoms in a PF. One night, we got a Bard who would fire off LB1 every time it was available. After the first wipe, we politely asked him to stop. He was confused and asked why, since it seemed better to him to use LB more often. We told him that it's better value to use LB3 when it's available, especially since a healer could use it in an emergency. He stopped using LB1 every time, and because of that we were able to clear after a clutch healer LB3.

    Imagine how many aspects of gameplay there are where a simple adjustment could be the difference between clearing and wiping, but aren't as visible as a LB?

    Sorry you're sour, but not every critical interaction is 'bullying' or 'rude'.

    Quote Originally Posted by Asako View Post
    You're free to create your own premades to avoid them.
    The above story was one of my premades.

    Quote Originally Posted by Asako View Post
    I certainly hope you are not trying to compare Phys Ranged to Caster or BLM/PCT to SMN/RDM.
    Am... am I wrong to compare DPS with DPS? Am I missing something?

    Or are you in support of the DPS tax that I thought was universally hated?

    Quote Originally Posted by Kaurhz View Post
    Being realistic here, if anyone has gotten through 100 levels and cannot play their class fundamentally or the fundamentals of encounter mechanics (e.g., standing in fire all encounter) then I am sorry but in all likelihood those same players probably simply don't care and no amount of you screaming into the void about accountability is going to change that fact.

    SE tried solving one of these problems silently already by lowering the skill floor and laziness still persisted. They would still persist even if SE gave you the tools, and gave you the green light to act as ruthless as possible
    Personally this is a big problem I have with making so much content solo-able in what is supposed to be an MMO. So many potential filters bypassed, so once it's time to pull up one's bootstraps and lock in, they have no idea what's going on. No wonder there are so many requests to make more content easier and solo-able.

    Also, in what world would lowering the skill floor fix laziness anyway? If anything, it would give people the opportunity to be even lazier.

    The only way to get people to stop being lazy is incentive, be it a loot incentive or a not-getting-kicked incentive. Another thing in the long list of meta game dev things that WoW learned in the womb but FFXIV still has yet to get a handle on.
    (3)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  6. #6
    Player
    Kaurhz's Avatar
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    Asuka Kirai
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    Sagittarius
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    Dancer Lv 90
    Quote Originally Posted by NegativeS View Post
    Personally this is a big problem I have with making so much content solo-able in what is supposed to be an MMO. So many potential filters bypassed, so once it's time to pull up one's bootstraps and lock in, they have no idea what's going on. No wonder there are so many requests to make more content easier and solo-able.

    Also, in what world would lowering the skill floor fix laziness anyway? If anything, it would give people the opportunity to be even lazier.

    The only way to get people to stop being lazy is incentive, be it a loot incentive or a not-getting-kicked incentive. Another thing in the long list of meta game dev things that WoW learned in the womb but FFXIV still has yet to get a handle on.
    IMO, the problem isn't whether it's solo-able or not, especially in the context of filtering out people, and to be honest, this game these days barely constitutes an MMO from the very fundamental design that the game actually follows... I think adding a solo element can be beneficial. Most people wouldn't even care about this MMO-factor if the game actually did a good job at being one in the first place.

    The lower a skill floor, the easier something is to learn.. The easier something is to learn the more likely they are to actually engage... It's the same principle they followed when they completely nuked the crafting system. At least when going by your principle of them reaching level 100 and being so fundamentally bad

    Depending on the content... They are either just not going to actually care about it (e.g., ignorance), or they are simply just going to move on and determine that the content is not for them, or conclude that the issue is not them, but either the content, or the other people in that content. If people had only gone through 30 hours, then I would feel differently. But after hundreds of hours..

    Like, we are not in a game where resources are barren and rare to find. If someone cares, they are already going to have a modicum of fundamental understanding, if they don't already have that.. Then...

    XIV and WoW have cultivated two entirely different mentalities, really. It's not something they will ever get a handle on, I don't think.
    (1)
    Last edited by Kaurhz; 01-17-2026 at 05:28 AM.

  7. #7
    Player
    TwiceDamned's Avatar
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    Twicedamned Hellmouth
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    Seraph
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    Leatherworker Lv 96
    Quote Originally Posted by NegativeS View Post

    Personally this is a big problem I have with making so much content solo-able in what is supposed to be an MMO. So many potential filters bypassed, so once it's time to pull up one's bootstraps and lock in, they have no idea what's going on. No wonder there are so many requests to make more content easier and solo-able.

    Also, in what world would lowering the skill floor fix laziness anyway? If anything, it would give people the opportunity to be even lazier.

    The only way to get people to stop being lazy is incentive, be it a loot incentive or a not-getting-kicked incentive. Another thing in the long list of meta game dev things that WoW learned in the womb but FFXIV still has yet to get a handle on.
    You're not bullying -- you want people removed. The only "incentive" that gets people off their ass is effectively being "killed" if they don't.
    (1)

  8. #8
    Player
    NegativeS's Avatar
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    Negative Space
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    Seraph
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    Fisher Lv 100
    Quote Originally Posted by TwiceDamned View Post
    You're not bullying -- you want people removed.
    Sure, if that's how you want to put it.

    I've said the same thing in the past, and I stand by it: Certain games are made for certain people, and that's okay. The only games that try to be made for everyone are either slop, or dead.

    People who don't care to improve probably shouldn't be running content in an MMO game, where their performance directly affects how much other people enjoy the game.

    In a normal MMO, player-to-player friction is usually the filter that makes people realize either "that was fun! when's the next one?", or "wait a minute, I hate MMOs!".
    (5)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  9. #9
    Player
    TwiceDamned's Avatar
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    Twicedamned Hellmouth
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    Seraph
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    Leatherworker Lv 96
    Quote Originally Posted by NegativeS View Post
    Sure, if that's how you want to put it.

    I've said the same thing in the past, and I stand by it: Certain games are made for certain people, and that's okay. The only games that try to be made for everyone are either slop, or dead.

    People who don't care to improve probably shouldn't be running content in an MMO game, where their performance directly affects how much other people enjoy the game.

    In a normal MMO, player-to-player friction is usually the filter that makes people realize either "that was fun! when's the next one?", or "wait a minute, I hate MMOs!".
    So you want us gone. Just freaking admit it and be done with it. And then report us for Obstruction of your game.
    (0)

  10. #10
    Player
    Reimmi's Avatar
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    Nia Niyah
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    Hyperion
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    Dancer Lv 100
    They should, unless they remove enrages from savage/extremes, there needs to be a way to check whats causing enrage to be hit.

    I'm sorry but there's no way you're clearing when a samurai is doing less damage than the healers.

    Learn your rotation then come back to PF
    (2)