Page 10 of 16 FirstFirst ... 8 9 10 11 12 ... LastLast
Results 91 to 100 of 156
  1. #91
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by rickalk View Post
    I see the white knights are as notorious as ever.

    Yeah Hamlet Defense was a huge let down. I can live with the instanced setting considering the crappy engine but having to go with a 8p group and only during very specific times is a big failure imo.
    Maybe it was my own fault for expecting something casual friendly like ffxi campaign where you could enter solo more or less anytime you wanted and still be able to make progress. Also no sort of seals or other currancy for reward -_-

    Hamlet defense + nerfed HQ crafting = 1.22 a huge disappointment

    There's a severe difference between being a White Night, and putting a whiner in check.

    If you're going to criticize something, do it in a manner that's actually useful to the developers to fix. Not just blind, indiscriminate, nonconstructive rage.

    You've done this, the OP... well, he deserves the reactions he gets.

    I don't care if you say that you personally found Hamlet Defense a letdown. I care that you explain why so they can work on it in a manner that will make the game better for everyone.
    (10)

  2. #92
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    I'm sure the more we complain about instancing, the more they will change that aspect in 2.0.. its not really a Major takes 3 months to change, type of change anyways. So Lets complain to the ends of the earth about having less instancing! :P
    (1)

  3. #93
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    I will say, they should have mentioned it would be instanced like.... a long time ago.
    (1)

  4. #94
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Starlord View Post
    I'm sure the more we complain about instancing, the more they will change that aspect in 2.0.. its not really a Major takes 3 months to change, type of change anyways. So Lets complain to the ends of the earth about having less instancing! :P
    I dunno the new servers seem to be designed for cross server content in mind, the only way you can do this is through instanced content.

    It's unlikely Hamlet will be cross server of course due to the level difference between hamlets across servers, at least it will make Rokien somewhat happy lol

    What I don't get though is that they managed to do the last Imperial invasion both open world and large(ish) scale, I can't see why they couldn't do this with hamlet.

    Hell they could have had an NPC to sign up with and add you to a que like system.

    Was really a wasted effort or maybe just a rush job ..
    (0)
    Last edited by Jinko; 05-05-2012 at 10:52 PM.

  5. #95
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Starlord View Post
    I'm sure the more we complain about instancing, the more they will change that aspect in 2.0.. its not really a Major takes 3 months to change, type of change anyways. So Lets complain to the ends of the earth about having less instancing! :P
    I'm fairly sure the fact that it is instanced is more an issue with the current engine than anything. It's good that there is feedback against it, however. So they know they can program it into the new world as something more active.

    Not that I particularly mind instancing.
    (0)

  6. #96
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Hyrist View Post
    I'm fairly sure the fact that it is instanced is more an issue with the current engine than anything. It's good that there is feedback against it, however. So they know they can program it into the new world as something more active.

    Not that I particularly mind instancing.
    I'm not totally against instancing either. I just prefer it be used with discretion, and only where it will actually help remedy a legitimate issue of people possibly getting in each others' way (competition over raid-bosses, quest objectives, etc). What I don't like to see it implemented with is things that seem to be geared toward community participation and cooperation. That's at least what I thought Hamlet Defense would be - sort of a smaller scale version hybrid of Campaign Battle/Besieged where a large number of players could get together and help fight off an invasion.

    Whatever the benefits, anything that segregates the players into "private, personal pockets" of the world should be used sparingly, in my opinion.

    Speaking for myself, in Campaigns and Besieged, I really enjoyed seeing and participating with people randomly healing or buffing each other, giving raises, going to help someone who was overwhelmed by a tougher mob, or multiples, etc. Met a lot of cool people doing those events and you begin to see familiar faces. Beyond being fun in and of themselves and the rewards you could get from doing them, I found those were a great tool for community building. Whether the community aspect was intended by design, or an accident of it, don't know. I just know they worked in that regard.

    I think it's also plausible that it's not possible with the current engine, given its limitations. Hopefully the new engine and server structure they're using will alleviate those problems and make larger scale, more "public" activities more do-able. Fingers crossed.
    (3)
    Last edited by Preypacer; 05-05-2012 at 11:12 PM.

  7. #97
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Someone brought lemonade?
    (0)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  8. #98
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Morticous View Post
    Someone brought lemonade?
    And he Waddle away... Waddle Waddle... and he Waddle away Waddle Waddle Waddle.. Till the very next day bum bum bumm bumm bumm bumm!

    http://www.youtube.com/watch?v=MtN1YnoL46Q
    (1)

  9. #99
    Player
    Destain's Avatar
    Join Date
    Apr 2011
    Location
    Gallafrey
    Posts
    303
    Character
    Destain Osmont
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Lurex View Post
    Thanks, what a great community.
    With your attitude I bet people are not doing it just to avoid you.
    (4)

  10. #100
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Preypacer View Post
    I'm not totally against instancing either. I just prefer it be used with discretion, and only where it will actually help remedy a legitimate issue of people possibly getting in each others' way (competition over raid-bosses, quest objectives, etc). What I don't like to see it implemented with is things that seem to be geared toward community participation and cooperation. That's at least what I thought Hamlet Defense would be - sort of a smaller scale version hybrid of Campaign Battle/Besieged where a large number of players could get together and help fight off an invasion.

    Whatever the benefits, anything that segregates the players into "private, personal pockets" of the world should be used sparingly, in my opinion.

    Speaking for myself, in Campaigns and Besieged, I really enjoyed seeing and participating with people randomly healing or buffing each other, giving raises, going to help someone who was overwhelmed by a tougher mob, or multiples, etc. Met a lot of cool people doing those events and you begin to see familiar faces. Beyond being fun in and of themselves and the rewards you could get from doing them, I found those were a great tool for community building. Whether the community aspect was intended by design, or an accident of it, don't know. I just know they worked in that regard.

    I think it's also plausible that it's not possible with the current engine, given its limitations. Hopefully the new engine and server structure they're using will alleviate those problems and make larger scale, more "public" activities more do-able. Fingers crossed.
    That's the other problem i have with it it's not really an invasion it's only one when you feel lik it, which is kinda annoying. I find it so stupid that mobs wait till you gather 8 people to start an attack on the hamlet.
    (0)

Page 10 of 16 FirstFirst ... 8 9 10 11 12 ... LastLast