I hope they do anything related to the items needed to reach level 2 hamlet. It seems in my server (Ragnarok) we are not going to play the level 2 anytime. The second combat phase since the patch started with yet 6 millions to reach level 2 -_-
I hope they do anything related to the items needed to reach level 2 hamlet. It seems in my server (Ragnarok) we are not going to play the level 2 anytime. The second combat phase since the patch started with yet 6 millions to reach level 2 -_-
When is the real large scale content coming out?
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Only top 20 people get items.
20 divided by 8 is 2 and a half.
Which is just about the number of parties that ran yesterday on our server. Sorry we missed you Ian.
The facility to completely refill your anima with only a few hours of crafting or gathering is a very welcome addition. The problems for me are in relation to the battle phase. I quite enjoy the battles themselves although admittedly they are incomparable to the large scale content some of us are used to from xi. Not complaining about that, we can't expect content that the current game engine cannot do.
The major issue I have is that we aren't all entirely sure how the points awarded relate to the chances of drops. In the other instances we know that doing certain things will give us certain chests. We do them and get to open a chest with a chance of the drop we want. In hamlet defence we get an amount of points and I for one think "ok but what does that mean in terms of my chance of getting drop X?".
TL;DR
There is some great gear available from Hamlet defence, the battles are quite fun. The reward system isn't clear enough.
Shame on you, Lurex you failed me with Hamlet Defense feedback.
What a complete let down. I was excited about this conversation, but not anymore.
Why can't you speak for yourself?
Why cant you give full feedback?
Why cant you explain, on the first post, what made you upset?
Why cant you tell SE how to make it better in your opinion?
Who is responsible for this complete utter failure to communicate?
I don't understand..
'I didn't want this content -> Square Enix is bad because I don't like Hamlet -> Hamlet is instanced omg'
- Weeell some people wanted things to do apart from Garuda.
- It's instanced because of the servers (read the comments)
- Square Enix purposefully makes content 'terrible' just so they can read all of your nasty little messages.
Yea its a let down, but I am hoping its still not finished, we know there will be 5 levels and that with each level the score doubles, some are suggesting the higher the score the better the loot.
So assuming in the next patch if we can try level 5 hamlet and the loot is much easier to get, I think it will provide a reason to do it.
Right now the reason people don't want to do it is because the effort far out weights any reward (this is typical of SE of course), SE need to learn to make enjoyable yet challenging content that you don't need to bend over backwards to get, that's not suggesting I want it easy just reasonably challenging.
I couldn't care less if its instanced really, that being said I can't see why they couldn't have allowed 3 parties to enter an instance, they could have scaled the difficulty based on the number of parties present.
Last edited by Jinko; 05-05-2012 at 10:09 PM.
I enjoy Hamlet Defense, but the reward system and the amount of work to get into the top 20 is too much.
I see the white knights are as notorious as ever.
Yeah Hamlet Defense was a huge let down. I can live with the instanced setting considering the crappy engine but having to go with a 8p group and only during very specific times is a big failure imo.
Maybe it was my own fault for expecting something casual friendly like ffxi campaign where you could enter solo more or less anytime you wanted and still be able to make progress. Also no sort of seals or other currancy for reward -_-
Hamlet defense + nerfed HQ crafting = 1.22 a huge disappointment
Heh, I still get a chuckle out of this. Reminds me of a comic (believe it was a comic) for FFXI where 5 characters were trying to figure out how to get a door open. None of them could figure out a way to do it, so finally a Galka picks up the Taru BLM in the group and hurls them at the door. When asked why he did that, he replies "Don't we throw Black Mages at all our problems?"
That said, I'm not a fan of the idea of something like that being instanced. Sounds like it might have been something rather in line with a Campaign Battle, or some other large-scale "public" event.
I really really hope Yoshi and SE don't go down this path of instancing things too much. Every thing they make instanced is one less thing that helps get the community at large playing together, cooperating, etc.
Last edited by Preypacer; 05-05-2012 at 10:32 PM.
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