
Originally Posted by
Mikey_R
The difference is Gnashing Fang is 3 GCDs long whilst the other 30s cooldowns are oCGDs. If you push an oGCD back, it really doesn't affect anything else.
On the other side, Gnashing Fang getting pushed back DOES affect other things. For example, if it lines up with your Double Down coming off of cooldown, one of them has to be pushed back. With the consideration Lionheart tended to be the last 3 or 4 GCDs on the burst combo, if Gnashing Fang was pushed back enough to the point they started overlapping, you then have a conflict. You could bring Lionheart forward into the burst combo, but you then have to push Gnashing Fang back even further. In this hypothetical scenario, you have lost a good 15 seconds, which could cost a usage, even at the end of a fight, a single GCD Gnashing Fang is still stronger than Burst Strike.
For me, it caused too many conflicts to happen. Don't get me wrong, having things that fight each other can be good, but if it comes at the cost of making the job frustrating to play, that is when it becomes an issue for me. To be clear, I have never been vocal about my issues with Gunbreaker and I was more than happy to leave it to the players that do play Gunbreaker regularly and just not play it often. However, I am now interested in hearing what Gunbreaker mains are saying and whether they like the changes or not, especially in the context of the new savage raid, which also comes with a, how do you think the old Gunbreaker would have worked'.